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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_eye v3.4 beta 8 5.17 MB |
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14.06.2014 A texture for creating eyes, with settings for the pupil, iris, sclera and more. |
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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | p_float4_to_color v3.4 beta 8 5.17 MB |
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14.06.2014 Converts a float value to an RGBS color. |
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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | p_float2_to_vector v3.4 beta 8 5.17 MB |
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14.06.2014 Converts a float value to a UV vector. |
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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | p_float3_to_vector v3.4 beta 8 5.17 MB |
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14.06.2014 Converts a float value to an XYZ vector. |
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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_grade_color v3.4 beta 8 5.17 MB |
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14.06.2014 A colour correction texture shader, with controls for gamma, saturation, gain, black point, white point, clamping and more. |
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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_facing_ratio v3.4 beta 8 5.17 MB |
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14.06.2014 This shader computes the difference between normal and eye rays and creates a gradient for this value. May be used to create fake fresnel effect, etc. |
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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_irradiance v3.4 beta 8 5.17 MB |
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14.06.2014 A surface shader for computing irradiance (FG, GI and Caustic). May be used to output irradiance color as a separate pass for compositing. Can also be used with a standard shading network for tuning irradiance color. |
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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_color_to_float v3.4 beta 8 5.17 MB |
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14.06.2014 Converts a color to a float, also supports a few conversions: R, G, B, A, Average, Luminosity. |
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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_hair_mapping v3.4 beta 8 5.17 MB |
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14.06.2014 A texture shader for use with the P_HairTK shader. |
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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_bake_read v3.4 beta 8 5.17 MB |
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14.06.2014 A texture shader for assigning different textures depending on the object name. |