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Plugin News  –  October 2018

Tuesday 16 October 2018 - 04:11

 

Plugin Update: Modelling

Changes for Beta 2 are:
- New Mspheres let you 'sketch out' a model quickly and easily
- Models formed using MSpheres can be 'skinned' for further sculpting
- New Boolean options: 'Quickly union objects' and 'Quickly subtract objects'
- New 'Free Up Memory' tool can be used to make Max run faster
- Topology is now cleaner
- Faster and more accurate algorithm
- Adds a better boolean algorithm
- Many bug fixes
- Fixes a layer problem

DynaMax is available for Max 2015 to 2019 and costs $24.


Plugin Update: Utilities

Changes for v0.85 are:
- Adds the ability to duplicate the selected setup
- Adds an Auto Create setup which creates an empty setup for each camera in your scene
- You can now create a New PhysCamera with a setup
- Adds the ability to add unique names for each setup through the new Name module
- You can now batch update the selected setups
- Adds 'Fetch Hdri from Dome' functionality
- Improves batch rendering
- Fixes an issue with Suns / Domes and Cameras that were grouped or linked
- Fixes an issue with custom environment activation
- Adds support for the Daylight System
- Adds support for the Corona Camera Modifier
- Fixes an issue with reordering setups by drag and drop
- All dropdowns are now sorted by name
- Fixes an issue with the Educational version of V-Ray Next
- Both classic and slate material editors are now supported
- Fixes a problem with the Camera modules lock/unlock feature
- When picking or browsing an HDRI the created materials name will be the filename
- Adds a switch button to control which setups to Render
- Changes the render icon to the famous teapot
- The render extension can now be deleted from the preset
- Adds support for Tiff and Targa in the Render Output modules
- Improves UX for the render output
- Fixes Max 2019 version info
- Adds new preset types for the render output (Date as Text, Date as Folder)
- Fixes an issue with the render settings dialog not refreshing
- Changes the help menu to about with version and contact information
- Adds a render progress dialog
- Fixes UI issues in the resolution and timeline module
- Fixes issues with the layer module
- Solves an issue when the camera target was deleted
- Fixes an issue with disabled buttons that could be clicked
- Small UI improovements in all modules
- Fixes problems with modules that were handling materials
- Adds a gradient as default in the background module

Pulze Scene Manager is available for Max 2014 to 2019 and costs €50 per year. A demo version is available here.


Plugin Update: Utilities

Changes for v1.11.2 are:
- Adds code to search for and remove all known malicious scripts in Max


Plugin Update: Renderers

Changes for v2.6.24 are:
- Renames and re-organizes Redshift Materials / Maps in Max
- Adds support for iToo Rail Clone instanced geometry in Max
- Adds a simple MAXScript interface for Render View
- Fixes a Max bug where RS Bitmap preview can cause a crash
- Fixes a Max bug introduced in 2.6.23 where creating an RS Camera Map can crash
- Fixes a Max bug in logic applying Light Lists and Trace Sets
- Fixes exposure spinners in Max not allowing negative values for Physical, Portal and IES lights
- Fixes a potential performance issue where RS Bitmap would load bitmaps into Max when rendering
- Fixes a Max bug that caused the map mix amount to be ignored by blended bump map shaders
- Adds Maya support for curve rendering via Redshift Curve Sets
- Adds a new flag -keepUnused to the rsProxy command in Maya
- First pass optimizations to scene traversal in Maya improves scene translation time
- Adds Maya support for the environment variable REDSHIFT_FORCEQUITONINTERNALERROR
- Fixes a Maya bug that resulted in incorrect gamma being applied to files
- The Maya DOF focus distance is now clamped to a minimum value of 0.0001
- Adds an initial implementation of the MultiShader node in C4D to simplify ShaderSwitch workflows
- Adds a C4D AssetManager command to switch texture files to their equivalent rstexbins
- Fixes a C4D bug with the handling of UDIM/UVTILE files in the Asset Manager
- Fixes a C4D Camera tag bug where the Allowed Overexposure parameter couldn't be set to zero
- Fixes a C4D bug where the scaling of TFD volumes produced incorrect results
- Fixes a rare C4D crash issue in the ShaderGraph Editor
- Fixes a MacOS C4D bug with cache folder names containing spaces
- Adds Houdini support for the volumes update while rendering a sequence in update mode
- Fixes the Houdini 'IPR Live SOP Level Updates' option not working for ROP nodes
- Fixes a Houdini problem while rendering IES light instances
- Fixes the Houdini problem with multi-layered EXR output files when the $AOV variable is used
- Adds a new 'Redshift Instancefile Preview SOP' node to Houdini
- Adds support for the 'Hosek-Wilkie' skydome model for the Physical Sky shader
- Fixes a bug with deep rendering when using motion-blurred cameras
- Fixes a bug where point clouds wouldn't render if a proxy was instanced
- Fixes a bug that could cause random glitching in shaders that do object-space projections
- Fixes a bug that could ignore new user attributes when rendering in IPR mode
- Fixes a bug that prevented proxy point cloud primitives from being affected by 'light linking'
- Fixes a Jurassic bug which ignored the primary reflection 'angular shift' on the RS Hair shader
- Fixes a bug that caused changing Cryptomatte material names when rendering via RS CmdLine tool

Redshift is available for Max 2013 to 2019 and costs $500. A demo version is available here.


Plugin Update: Import / Export

Changes for v3.844 are:
- Security: Adds digital signatures to all Wall Worm files (signed by Wall Worm LLC.)
- Visgroups: Adds new Visgroup manager to allow more Hammer-like visgroups
- VMF Importer: Adds new visgroup nodes to VMF Importer to bring in Visgroups
- Settings: Adds new level design setting for Auto Visgroup User
- Display Floater: Fixes the Triggers option not working
- Display Floater: Fixes classification of multi-node brush entities
- QC Importer: Updates QC importer to place Morpher modifiers below any skin modifiers
- Fixes VMT import where the Shader ias LightmappedGeneric but the VMT includes $basetexture3 or 4
- Fixes a bug selecting a sculpt mesh when one of the displacements is missing it's brushnode
- VMF Exporter: Fixes a bug exporting a scene when a displacement is missing it's brushnode
- Convert Scene to Model: Adds new auto-culling options from latest Carver plugin
- Hull Helper: Updates the V-HACD library to version 2

Wall Worm Pro is available for Max 9 to 2019 and costs $50.


Plugin Update: Texturing

Changes for v2.36 are:
- Adds unwrapping, uv-packing and texture-baking support for Arnold Renderer

Flatiron is available for Max 2010 to 2019 and costs €299. A demo version is available here.


Plugin Update: Import / Export

Changes for v2.8.1 are:
- The Puzzles editor now allows you to add more workspaces that are represented with tabs
- You are now able to create and delete custom-named tabs, and add puzzles in them
- Adds a new local transform puzzle that moves, rotates or scales an object in its local space
- Some additional events were added to the dropdown of the HTML event puzzle
- The Puzzles editor now works properly in the Microsoft Edge browser
- The 'when clicked' puzzle now works for displaced and scaled canvases/containers
- The 'when hovered' puzzle now triggers when the mouse cursor hovers over a group of objects
- The Verge3D plugin is now authorized for inclusion to the official WordPress plugin catalog
- Fixes a bug in the WordPress plug-in when multiple .html files are present in a project folder
- The uploads directory has been separated from code to allow for proper plugin updates
- Fixes some potential security vulnerabilities as per discussion with WordPress developers
- Verge3D apps now load even if some textures are missing making them more fault tolerant
- Annotations are now faded when obscured by geometry
- Blender now exports custom split normals
- The Layer Weight node from Cycles and Blender Internal is now supported
- The Transparency Cycles node is now consistent with rendering
- The App Manager's layout has been rearranged
- 300+ ready-to-use Verge3D examples have been deployed on Verge3D CDN
- The Verge3D User Manual has been made more mobile-friendly
- Fixes an iOS-specific bug with incorrect width resizing after phone orientation changes
- Fixes a Blender script crash after reloaded with F8
- Fixes a Blender bug with objects with multiple armature modifiers
- Fixes a Blender crash when exporting location animation if any of its channels are empty
- Fixes missing triangles when exporting complex geometry due to incorrect n-gon triangulation
- Adds a switch to enable and disable fading of annotations that are obscured by geometry
- The camera rotation speed setting now works correctly on mobile devices

Verge3D is available for Max 2015 to 2019 and costs $290. A demo version is available here.


New Plugin: Modelling

TopoLogiK is a retopology tool which brings a more procedural, parametric and efficient approach to retopologising in Max. It has a very long list of features, some new and some inspired by tools in other 3D packages such as Blender or TopoGun.

TopoLogiK is available for Max 2013 to 2019 and costs €35.70.


Plugin Update: Import / Export

Changes for v2.11 are:
- Adds support for linking AutoCAD files
- One click duplicate of Mirzalinks

Mirza Link Manager is available for Max 2012 to 2019 and normally costs €69. For a limited time you can get a license at a 30% discount for €48.30. A demo version is available here.


Plugin Update: Utilities

Changes for v9.0.7 are:
- A warning is now displayed when trying to fetch statistics from chunks that are not available
- Broadcast jobs now have the maximum nodes field in the submission view
- The Reparse chunks log function now takes into account the chunk's process exit code
- Statistics samples are now correctly copied over the history chunks
- The maximum working nodes on folders are now calculated correctly
- Statistics samples are no longer skipped on Windows DISKS without an effective name

Muster is available for Max 6 to 2019 and costs $85 per node.


Plugin Update: Atmospherics

Changes for v5.0.2 are:
- Fixes FumeFX GPU display offset when grid spacing is very low
- Fixes non-functional FumeFX GPU display on certain combinations of graphic cards and drivers
- Fixes a crash when trying to continue simulation from the current frame
- Adds VDB support for Wavelet Turbulence simulation
- Fixes presets saving error in Max 2014
- Adds support for V-Ray 4
- Adds support for Arnold v5.2
- Adds support for 3rd party VDB caches for FumeFX Standard Shader and Arnold
- Fixes Arnold renderer from rendering fuel instead of smoke
- Adds Standard Shader support for Arnold AOV's - normal, motionvector and depth

FumeFX is available for Max 2014 to 2019 and costs $695.


Plugin Update: Texturing

Changes for v1.4.0 are:
- Adds Metal materials (Jewelry, Clean, Special Finish) with support for V-Ray NEXT GPU
- Database fixes to the V-Ray and Corona libraries
- Material Categories are now sorted by Display Name (ascending)
- Updates the licensing libraries

XS Material Presets Pro is available for Max 2013 to 2019 and costs €180.


Plugin Update: Utilities

Changes for v2.5.5 are:
- Adds a complete toolset menu
- Partially fixes the problem with paramblock2
- Fixes issues with the UVW map transform tool
- Fixes the behavior of Replicator with groups
- Adds a Replicator option to propagate to instances or not
- Adds a random transformation tool
- Adds a random selection extra
- Code cleanup
- Minor UI fixes and rollout layout changes

DesignToolBox is available for Max 2016 to 2019 and costs $22.99 A demo version is available here.


Plugin Update: Animation

Changes for v3.5.1 are:
- Fixes an issue where poses, tags or other information could be incorrectly copied into a project
- Restricts pose editing for system assets to clip/model combinations
- The content browser should now be properly available on the render node versions of the plugins
- The web installer has been simplified to download less and bigger files
- Fixes a Max issue where drag and drop could cause a crash due to the anima plugin being installed
- Fixes a Max issue where anima alive was enabled on the render node version of the plugin
- Fixes a Max issue which caused actors to disappear in the second frame when rendering animations
- Fixes a Max issue with the latest versions of V-Ray which disabled motion blur in anima actors
- General stability improvements to the Max plugin

Anima is available for Max 2011 to 2019 and costs €249. A demo version is available here.


Plugin Update: Import / Export

Changes for v1.0 are:
- Adds support for KeyShot 8


Plugin Update: Import / Export

Changes for v3.2.1 are:
- Adds support for Max 2019
- Quaternion output is now normalized
- Corrections to vertex alpha color
- Allows for bones' bounding box in animations
- Allows for bone scale in animations


Plugin Update: Utilities

Changes for v2.15.3 are:
- Clients now expect a server confirmation when finishing a job and resend the command on timeout
- Updates to SQLite 3.25.1
- Adds a new submitter script for Fusion (thanks to Andrew Hazelden)

RenderPal is available for Max 9 to 2019 and costs €49 per node. A demo version is available here.


Plugin Update: Utilities

Changes for v1.71.00 are:
- Adds a 'Show Material by' option to Search / Filter by Material / Map name or class
- Adds a SubTree option to 'Show Material by' to easily find nested bitmaps
- You can now drag and drop any items from 'Show Material by' browser to the Material Editor
- Adds a 'Convert characters' option to 'Rename / Copy Files' (Cyrillic <> Latin)
- 'Rename / Copy Files' now selects repeating names (when Rename is pressed)
- Adds 'Rename / Copy Files' option to 'External Bitmaps'

Bitmap Tracking/Resizing is available for Max 2009 to 2019 and costs $9. A demo version is available here.


Plugin Update: Modifiers

Changes for v4.0.20124.01532 are:
- Adds support for Max 2019


Plugin Update: Utilities

Changes for v1.1.0 are:
- Adds Blackmagic Fusion integration
- Adds Natron integration
- Adds Adobe Photoshop integration
- Adds an option to add/remove Prism integrations for DCC apps easily in the Prism Settings
- Adds an option in the Project Browser to combine media files (sequences or videos) to one video
- Adds an option to open the Prism installation directories and the current project from the TrayIcon
- Adds hooks which allow project based customizations at specific events
- Adds a button to reset the project scripts in the Prism settings
- Adds high DPI support (experimental)
- Adds .dpx support in the ProjectBrowser
- Adds Maya support for Render Layer
- Maya projects are now set to the currently active Prism project (allows relative texture paths)
- Adds additional Maya export options: import references, delete unknown nodes, delete display layers
- Adds a Maya option to export in the .mb format
- Adds a Nuke option to add a comment, when rendering out images with the WritePrism node
- Adds Houdini support for export nodes: filecache, geometry(out), alembic(out)
- The Houdini $JOB variable is now set to the currently active Prism project (relative texture paths)
- Houdini integration is now added to the preferences folder instead of the installation directory
- When creating an empty Houdini scene, the current desktop is now kept
- Removes multiple options from the 'Create Project' dialog which are now accessible elsewhere
- Fixes various bugs


New Plugin: Animation

IKMAX is a rigging plugin that works by clicking on a mesh to place joints and using sliders to adjust the skinning, resulting in a fast setup that can later be refined using the Max built-in toolset.

You can quickly add objects to the rig using the 'Fast Attach' function, it has a one-click skin wrap option for clothing, and all adjustments can be mirrored with one click. You can test the rigging at any time using the 'Animate Test' function that automatically adds animation to your rig.

IKMAX is available for Max 2014 to 2019 and normally costs $45. For a limited time you can get a license for $29.


Plugin Update: Utilities

Changes for v1.3 are:
- Changes the way that the 'Replace each group object' works with open groups
- Removes the [Disable undo] option to stop errors when used together with [Delete old objects]

miauu's Objects Replacer is available for Max 2009 to 2019 and costs €6.


Plugin Update: Renderers

Changes for v2.6.23 are:
- Adds support for Max object visibility
- Adds bitmap sequence time controls to RS Camera Map in Max
- The RS Volume Material 'absorption_values' parameter is now obsolete and not stored with the scene
- Adds C4D support for per-object opacity through the Visibility parameter of the Display tag
- Adds C4D support for creating texture cache files using the Asset Manager Cache Textures option
- Extends the C4D Asset Manager to include all non-texture assets from the scene
- Addresses a core assertion error when exporting proxies in C4D
- Changes the C4D RSVolume absorption curve parameter into a color ramp
- Adds Houdini support for points instancing in objects with non-constant topology
- Adds Houdini support for particle multiple step motion blur in objects with non-constant topology
- Adds Houdini support for 'w' angular speed and 'accel' acceleration attributes
- Adds a new option in the Houdini RS ROP node to disable automatic promotion of the packed prims
- Fixes Houdini viewport quad and disk area lights direction vector
- Addressed Houdini support of the visibility and matte flags in the volume instancers
- Addresses sphere lights non-uniform scaling using the area size parameters in Houdini
- Addresse Houdini support of instanced lights area size parameter
- Fixes a C4D/Houdini/Katana bug that incorrectly assumed a default gamma of 1.0 for 16-bit TIFFs
- Volume material absorption has been updated to support color ramps
- Fixes a bug in Cryptomatte code that could produce crashes with redshiftCmdLine
- Fixes a bug that could produce corrupt-looking single scattering when geometry goes out-of-core
- Fixes incorrect matte object background colors when using a negative alpha override
- Fixes a bug that would trigger an assert when adding total diffuse lighting AOVs
- Fixes AOV corruption / crashes when rendering with AOVs and transparent incandescent materials
- Adds matte-shadow 'include/exclude from other mattes' support for volume objects

Redshift is available for Max 2013 to 2019 and costs $500. A demo version is available here.


Plugin Update: Import / Export

Changes for v1.3.0 are:
- Adds support for Max 2019
- Adds export of animation groups for mesh/camera/light only
- Adds export of animation groups for bones
- Animation group export now includes the 'Export non-animated node targets' option
- Adds support for the Shell material
- Adds options to export the normals and tangents for MorphTargets (or not)
- Updates Shell material recognition
- Fixes a bug to do with MorphTargets
- Deactivates morph tangent export when global tangent export is unchecked
- Adds support for the DirectX Shader material
- Adds postion and rotation for the root node that handles the scale factor
- Adds checkCollisions pickable and showBoundingBox to instance
- Adds showSubMeshesBoundingBox, alphaIndex and physicsImpostor to mesh instance
- Updates the tab index in the Scene Properties window
- Exporting glb no longer writes out extra textures
- Addd an option to overwrite textures
- Converts copy textures to output button to write textures and overwrite textures buttons
- Updates the assemblies


Plugin Update: Modelling

Changes for v1.0.2.4 are:
- The Offset value now sets a distance from each side of the object instead of the total distance
- Fixes the base point being incorrectly positioned in certain models
- Changing size with Control points in Object mode with Offset no longer gives wrong deformations

ReDeform is available for Max 2016 to 2019 and costs $20. A demo version is available here.


Plugin Update: Modelling

Changes for v1.73 are:
- Fixes an error when closing the script in Max 2019 update 1.1

Spline Cleaner is available for Max 2012 to 2019 and costs $30.


New Plugin: Modelling

Dynamax is a commercial MAXScript that allows a Dynamesh-like workflow in Max. Its manner of free-form sculpting removes all need for focusing on topological constraints. It's possible to change the overall shape of any DynaMax object by pushing or pulling, adding various pieces of geometry to combine into one, or even removing geometry in a manner similar to what you can do with Boolean operations.

This script is currently in beta and is probably not 100% stable.

I can't find any details on what versions of Max DynaMax works in, but as it's a script and the YouTube video shows Max 2018, it should work on Max 2015 to 2019. It normally costs $12, but you can currently get a discounted version for $8.40.


Site News: Calling all freeware plugin developers

If you are a plugin developer with source code for plugins that you don't develop anymore, it would be great if you could get in touch with me. I would be glad to recompile as many old plugins as possible to stop them from disappearing for ever. Just mail me to let me know what sort of stuff you've got.

On a side note, this is how the Messiah:studio plugins got recompiled for Max 9 to 2012, as well as all of the Sisyphus plugins, so it's worth sending stuff my way :o)

Dave


Site News: News Archives

The news from previous months can be accessed by clicking on the 'Plugin news archive' link in the menu.