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Plugin News  –  October 2021

Wednesday 27 October 2021 - 19:56

 

Plugin Update: Particles

Changes for v0.16130 beta are:
- Adds basic PhysX sweep/overlap/update functions to the Script operator
- The tyCache file info panel now displays load timer profiler data
- Adds a 'prefer verlet velocities' option to the tyCache particle interface settings
- Adds a checkbox to enable/disable tyCache particle ID sorting and tracking
- Drastically improves tyCache import/export performance
- Adds an option to remove explicit normals in the tySmooth modifier
- tyPreview and Export operator progress is now displayed in the Max taskbar icon
- tyCache mesh overrides can now take tyCollections as input
- Fixes the tySelect modifier crashing when applied to editable poly objects
- Fixes particles at the scene origin (0,0,0) not being affected by turbulence forces
- Fixes timer recursion preventing proper tyProfiler printouts when using a Collision operator
- Fixes a bug where tyConform working on splines would sometimes not update its internal cache
- Fixes an issue where tySelect soft selection curve data was not interpolated well enough
- Significantly improves Birth Flow operator performance when importing lots of unique meshes
- Fixes the Property Test position delta magnitude test not returning expected results
- Adds a Custom Vector Distance test to Property Test
- The Resample operator now sets the new particle parent to the particle with the target
- Fixes an issue where source particles were having their parent changed in the Resample operator
- Too many overrides in a tyCache mesh override listbox no longer trigger vertical scrollbars
- Fixes an issue where the tySlice modifier was not working correctly in object mode


Plugin Update: Utilities

Changes for v2.68 are:
- Renames the 'All' button to 'A'
- Renames the 'View' button to 'V'
- Adds new '▴' and '▾' buttons to select the camera below or above
- Adds new 'IV' button to invert current camera selection
- Changes the Setting button style so it works like a check button
- Removes the 'Hot Switch Settings' group and move its setting to 'Other Settings'
- Renames 'Enabled hot switch' to 'Switch on start'
- Renames 'Don't open script' to 'Use hot switch'
- Removes all preset buttons in 'Default Output Path'
- Renames 'Sub Output Folder' to 'Output Path Settings'
- Adds a new 'Always use current project output path' option
- Renames 'Save render in sub current date folder' to 'Save rendered images in date folder'
- 'Save rendered images in date folder' now works work independently from 'Create subfolder'
- Adds an option to save the save dialog state
- Adds an option to control the save dialog position
- Fixes the missing toolbar icon when making a clean install
- Adds a new icon design for the script to fit Autodesk guidelines
- Adds a warning message when using the CXR format when not batch rendering with Corona Renderer
- The Reset button now removes the Ratio prefix 'L', 'S', 'P' as well

Smart Camera View is available for Max 2013 to 2022 and costs $7.99.


Plugin Update: Renderers

Changes for v2020.2.5 - 11.15 are:
- Fixes objects and lights ambient shadow visibility when an object is set to not visible
- Fixes a performance issue when changing multiple objects instances using the same materials
- Fixes AOV UI crashes when deleting / moving AOV inputs
- Improves naming of AOV default inputs / layer when created from AOV graph or AOV dialog
- Improves rendered image performance for viewport display
- Fixes MAXScript renderers.current.viewportMultiPass not updating the pass list
- Fixes OSL dialogs (eg vectron) not showing all parameters with desktop scale > 100%

OctaneRender is available for Max 2013 to 2022 and costs €699 per year. A demo version is available here.


Plugin Update: Utilities

Changes for v2.64 are:
- Adds a new 'Fix broken camera name' function which runs automatically in the background
- Adds a new 'For camera only' option for the fast select feature
- Adds a new 'For cameras only' option for 'Fast Select Mode'
- Adds a new 'Auto Safe Frame' function
- Adds a new interface for 'Output Folder' group
- Adds new 'Sticky setting dialog' functionality
- Improves the save / load / reset setting function
- Improves the install / uninstall functionality
- Fixes buttons and settings not loading correctly when opening the script for the first time
- Fixes a crash when pressing the prefix button too fast
- Right click on the 'Current' button now sets the save path to the current 'renderoutput' folder
- Adds and fixes some missing tooltips

Smart Camera View is available for Max 2013 to 2022 and costs $7.99.


Plugin Update: Utilities

Changes for v1.01.14 are:
- Fixes status bar info (total and selected files)
- Fixes a problem with the search limit (up to 1000 files)
- Adds a new query window with more options when the search limit is reached
- Adds a new setting to change the search limit (Settings > General)
- Overwriting the window with previews and more info should now work
- Remove Assets has a new message window with an option to run in a new instance or not

Library Track and Relink is available for Max 2010 to 2022 and costs $18. A demo version is available here.


Plugin Update: Utilities

Changes for v3.7.0.12911 are:
- Adds functionality to batch-rename assets
- Adds interactive breadcrumbs for folder navigation
- Adds support for zipped assets
- The Unreal Engine 4 integration has been updated to v.0.9.1
- Increases the support of Substance assets
- Various updates to the PBR Material Mixer
- The 3D Viewer now has an interactive HDRI preview, and various other updates
- Adds a setting that disables or enables the showing of alpha for PNG images in the Lightbox
- Drag and drop of multiple tags is now supported in the Tags panel
- Adds a 'Delete asset and previews' command to the assets contextual menu
- UX improvements to the Tags and Folders Search
- Removes the 'Select all' and 'Select none' buttons from '3d assets' type filter dropdown
- Adds a 'Select all' checkbox in the 'Formats' section
- Fixes loading of environment maps when opening the PBR Material Preview Full Size Viewer
- Fixes an MEF problem with opening some files


Plugin Update: Utilities

Changes for v3.15.78 are:
- Adds the ability to batch rename materials
- You can now setup a desired view for studios without a camera when rendering previews for models
- Adds support for MySQL databases installed on Linux
- Some optimizations to plugin activation
- Fixes an issue with creating materials by dragging a bitmap to a Multi-Material
- Fixes an issue with adding comments and assigning categories to materials
- Fixes an issue with interactive rendering of 3D files on some computers
- Fixes an issue with the display of gallery icons
- Fixes an issue with relinking OSLMaps
- Fixes an issue with slow opening right-menu on the Asset Tracking tab in some scenes
- Fixes some minor issues with assigning maps to the Environment
- Fixes some minor issues on selecting multiple directories
- Fixes an issue with moving categories to the top level
- Fixes a bug in the API method 'KstudioManagerCategory.GetNodes()'
- Fixes an issue with refreshing assets after relinking in version 3.15.55-3.15.70
- Fixes an issue with colorizing sub-directories
- Fixes an issue with running the plugin on some computers
- Fixes some other minor issues

Project Manager is available for Max 2014 to 2022 and costs $60. A demo version is available here.


Plugin Update: Import / Export

Changes for v3.8 are:
- Implements a run-time exporter to compressed .usdz format for AR content for iOS
- Updates the Augmented Reality example to work on iOS
- USD materials, when exported to Verge3D, become glTF-compatible PBR materials (Max 2022 only)
- Adds dynamic ambient occlusion based on the Ground Truth Ambient Occlusion (GTAO) technique
- Removes the old SSAO puzzle, which is automatically replaced in old scenes with the GTAO puzzle
- You can now 'stick' 3D objects to the viewport edge with the new setting Fit to Camera Edge
- Adds visibility breakpoints for 3D UI elements
- Adds HiDPI compositing for improved 3D user interfaces
- Adds planar light probes, which are enabled by adding V3DReflectionPlane objects
- Adds a new 'Custom Influence' option to light probes to set the objects a probe will affect
- Fixes an issue with importing scenes containing a Reflection CubeMap object
- Adds a new Alpha Mode: Coverage (only works when MSAA is enabled)
- Adds support for a host of new Max maps
- Adds a new setting named Fix Ortho Zoom
- Adds a new Clipping Planes feature: Render Side (includes Front, Back, and Double-sided options)
- Rearranges the Verge3D-related settings and options to make them more compact
- Reorganizes the Export Settings window by adding tabs
- Adds a new 'is scene loaded' puzzle
- Adds a new 'check performance' puzzle to quickly run a benchmark and classify the user's GPU
- The puzzles 'save state' and 'undo state' can now remove and create objects
- The puzzle 'get camera direction' now works with ortho cameras
- Adds a load option to the HTML event puzzle
- The comment puzzle's max length was increased from 50 to 120 characters
- Puzzles 'set transform', 'set object direction', 'change local transform' now take vector inputs
- Puzzles 'set morph target' and 'get morph target' can now also use text inputs
- You can now enable the name field for the 'add annotation' puzzle
- The 'limit constraint' puzzle now has a distance option
- The 'copy constraint' puzzle now has a transform options
- Adds a new combination of puzzles: Detect Pressed / Released
- Some entries in the Puzzles library have been simplified and/or commented for clarity
- Synchronizes Verge3D with the underlying Three.js library (r130)
- Adds a JS API for multiple render targets (MRT)
- Adds support for realistic transmission in MeshPhysicalMaterial
- Adds support for WebXR layers to allow compositing between AR/VR scenes
- Improves performance for multi-shader materials
- All programming APIs in v3d.module.js are now class-based
- Adds documented instructions on server side rendering
- The User Manual has been translated to Chinese
- Adds a variant of the engine runtime specifically to support legacy browsers
- Optimizes engine performance on Intel hardware
- Ray casting now works significantly faster for batched objects thanks to acceleration structures
- Ensures Verge3D compatibility with Windows 11 and the ARM version of Windows 10
- Ensures that the WebGL 2.0 system works on the recently released iOS 15
- Information about light probes used in the scene is now shown by the performance profile puzzle
- The print performance puzzle now outputs potentially problematic issues in regard to performance
- Improves the quality of FXAA when HDR rendering is enabled
- Improves the stability of HiDPI rendering
- Fixeds an issue with a missing background when exiting the AR mode
- Fixes the performance regression in the download file puzzle
- Fixes an issue with the comment puzzle that caused the Puzzles Editor to sometimes crash
- Fixes engine crashes on older versions of iOS 11-12
- Fixes a critical issue with the recently released Safari 15 that failed to initialize WebXR

Verge3D is available for Max 2018 to 2022 and costs $290. A demo version is available here.


Plugin Update: Utilities

Changes for v4.00D are:
- Adds support for the VRayLightMix Render Element
- Improves error handling when applying Render Elements
- Improves V-Ray 5 support
- Improves Layer Iteration implementation

Vexus is available for Max 2017 to 2022 and costs $200. A demo version is available here.


Site News: Calling all freeware plugin developers

If you are a plugin developer with source code for plugins that you don't develop anymore, it would be great if you could get in touch with me. I would be glad to recompile as many old plugins as possible to stop them from disappearing for ever. Just mail me to let me know what sort of stuff you've got.

On a side note, this is how the Messiah:studio plugins got recompiled for Max 9 to 2012, as well as all of the Sisyphus plugins, so it's worth sending stuff my way :o)

Dave


Site News: News Archives

The news from previous months can be accessed by clicking on the 'Plugin news archive' link in the menu.