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Plugin News  –  April 2020

Saturday 04 April 2020 - 03:29

 

Plugin Update: Particles

Changes for v0.16080 beta are:
- Adds a 'Show Axis' option to the PhysX Bind operator to visualize the twist and swing axis
- Adds a twist axis orientation setting to control the twist vector direction of bind transforms
- Adds copy/paste filter options to the operator right-click menus
- Adds an option to display the operator depot to the left of the editor grid
- Fixes an issue where filters were not working correctly in the Particle Break operator
- Fixes an issue where alembic export wouldn't respect the 'export particles' checkbox
- Fixes an issue where alembic export wouldn't properly export mesh normals
- Adds an Unreal Engine compatibility setting to alembic export
- Fixes an issue in the PhysX Bind operator where displaying binds was not working properly


Plugin Update: Rendering

Changes for Beta 3.01 Preview are:
- Updates Cycles to parity with Blender 2.82
- Updates the Blender shader exporter to work with Blender 2.80-2.82
- Modifies various shader graph nodes to match Blender 2.82
- Nodes in the shader graph editor now have colored titles
- The 3ds Max Texmap node now has a 'vector' input
- Adds support for RTX-accelerated rendering
- Adds support for instanced meshes
- Adds a number of new shader graph nodes
- Adds a new MAXScript variable to control using the CPU with CUDA renders
- Fixes incorrect camera translation when the camera has non-zero roll
- The 'random' output of the Object Info node will now work correctly
- Fixes a bug that caused UV maps to be applied incorrectly in some cases
- Fixes a crash when rendering some shader graphs
- Clearcoat normal maps on the Principled BSDF material now work again
- Updates third-party libraries


Plugin Update: Utilities

Changes for v6.3 are:
- Fixes a bug in the Quad Cap Holes script
- Adds support for Max 2021

miauu's Script Pack Volume 2 is available for Max 2009 to 2021 and costs €17.


Site News: Calling all freeware plugin developers

If you are a plugin developer with source code for plugins that you don't develop anymore, it would be great if you could get in touch with me. I would be glad to recompile as many old plugins as possible to stop them from disappearing for ever. Just mail me to let me know what sort of stuff you've got.

On a side note, this is how the Messiah:studio plugins got recompiled for Max 9 to 2012, as well as all of the Sisyphus plugins, so it's worth sending stuff my way :o)

Dave


Site News: News Archives

The news from previous months can be accessed by clicking on the 'Plugin news archive' link in the menu.