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119 records match your query.
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Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | If Else Integer v1.0 259 KB |
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25.11.2005 Same as the If Else shader, except that it returns an integer. Examples of how to use this shader and others in the Utility Packs can be found here. |
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Stephen Gustafson | If Else Scalar v1.0 259 KB |
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25.11.2005 Same as the If Else shader, except that it returns a scalar. Examples of how to use this shader and others in the Utility Packs can be found here. |
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Stephen Gustafson | If Else Vector v1.0 259 KB |
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25.11.2005 Same as the If Else shader, except that it returns a vector. Examples of how to use this shader and others in the Utility Packs can be found here. |
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Stephen Gustafson | Layering Color v1.0 201 KB |
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25.11.2005 For use in shader lists, it contains the following modes: add, subtract, multiply and divide. Examples of how to use this shader and others in the Utility Packs can be found here. |
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Stephen Gustafson | Layering Scalar v1.0 201 KB |
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25.11.2005 For use in shader lists, it contains the following modes: add, subtract, multiply and divide. Examples of how to use this shader and others in the Utility Packs can be found here. |
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Stephen Gustafson | Loop For v1.0 201 KB |
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25.11.2005 Performs a for() loop. Examples of how to use this shader and others in the Utility Packs can be found here. |
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Stephen Gustafson | Loop For Scalar v1.0 201 KB |
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25.11.2005 Performs a for() loop. For use with scalars. Examples of how to use this shader and others in the Utility Packs can be found here. |
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Stephen Gustafson | Loop While v1.0 201 KB |
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25.11.2005 Evaluates output while the condition is true. Examples of how to use this shader and others in the Utility Packs can be found here. |
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Stephen Gustafson | miUtil v1.0 201 KB |
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25.11.2005 A utility containing vector math functions, trig functions, math operations for scalars and colors, and functions for tracing rays (eye, reflection, refraction, transparent, environment, probe). Examples of how to use this shader and others in the Utility Packs can be found here. |
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Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | Ray Type v1.0 201 KB |
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25.11.2005 If the current ray type matches one of the tagged rays in the set, this returns true. Otherwise, it returns false. Note the return type: You could use this as a condition in an if_else statement, or a condition_merge. Examples of how to use this shader and others in the Utility Packs can be found here. |