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Author / WWW | Name / Download | Shader Type |
Jonathan Baecker | mia_wrapper_mod v0.7 71.3 KB |
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21.10.2007 This shader is part of the mia_Buffer phenomenon for outputting render layers using mental ray and 3ds Max. |
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Author / WWW | Name / Download | Shader Type |
AFK team | Microfacet Glass v0.50 112 KB |
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Compiled / Description | ||
21.02.2010 Microfacet Glass is a shader that simulates the appearance of a rough glass surface. It is mostly based on the GGX microsurface model published by Walter et. al at the Eurographics Symposium on Rendering in 2007. This means that compared to most of the other glass shaders, this one actually tries to physically and plausibly model the optical effect of a rough reflecting and refracting surface, including self occlusion and shadowing due to the individual micro facets. |
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Author / WWW | Name / Download | Shader Type |
Stefan Minning | minMatcap v2.0 1.03 MB |
Material / Texture |
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22.06.2009 This simple material shader mimics the look of ZBrush's Matcap material. It derives shading and color entirely from a bitmap texture of a spherical shader ball (also known as 'lit spheres'). As such this shader does not react to any lights in the scene. The Include file for Max can be downloaded here. |
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Author / WWW | Name / Download | Shader Type |
Stefan Minning | minObjectID v2.0 95.9 KB |
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24.01.2011 This simple shader assigns each object in a scene a distinct, randomly selected color, the so called Object ID. The Include file for Max can be downloaded here. |
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Author / WWW | Name / Download | Shader Type |
Daniel Rind | muhHair v1.01 65.6 KB |
Material / Shadow |
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06.07.2004 muhHair is a hair shader (meant to be used on hair geometry *only*) which is considerably faster than the default hair shader, and offers a lot more options to create realistic looking hair. The 64-bit version of this shader can be downloaded here. The Include file for Max can be downloaded here. |
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Author / WWW | Name / Download | Shader Type |
Nanhua | NSLib_Collector v1.0 809 KB |
Lens / Material |
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10.10.2010 NSLib_Collector is a utility shader which collects the Arbitrary Output Variables (AOV) from other shaders and writes the collected data into the frame-buffer. It's main usage is to display the sampling density of multidimensional adaptive sampling (MDAS). |
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Author / WWW | Name / Download | Shader Type |
Nanhua | NSLib_Metal v1.0 809 KB |
Material / Photon |
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10.10.2010 NSLib_Metal is a material shader which uses the microfacet model to simulate rough surfaces. |
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Alan Jones | orenNayarWolff v1.0 363 KB |
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16.04.2010 OrenNayarWolff is an implementation of the Oren Nayar Wolff illumination model combined with a custom specular model which aims to make rim lighting easy. |
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Author / WWW | Name / Download | Shader Type |
Horvátth Szabolcs | RayType v1.1 53.7 KB |
Material |
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06.12.2004 The RayType shader can assign different shaders (materials, textures, colors) to different kind of raytrace calculations: eye, reflection, refraction and transparency, light, shadow, environment, finalgather, photon, custom. |
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Author / WWW | Name / Download | Shader Type |
Horvátth Szabolcs | ReflectionUtility v1.31 30.8 KB |
Material |
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07.03.2004 ReflectionUtility is a shader that computes smooth, customizable, blurred raytrace reflections. It works by supersampling reflection rays. The Include file for Max can be downloaded here. |