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Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | Include Exclude v1.0 22 KB |
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13.10.2005 This is a color shader that checks the three different state types present at an intersection point, and based on the included object list either evaluates a true color, a false color, or returns false (for most shaders, returning false just means you'll get black). |
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Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | Infinite Plane v2.0 43.4 KB |
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10.10.2005 This is an infinite ground plane, working as an environment shader. It interprets coordinates correctly (so when you animate the camera's position, the plane doesn't appear to move with it), works with shadows, and has a second shader (infinite_occlusion) that allows geometry to be occluded by the plane. |
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igsiv | is_mat_irradiance v1.0 5.14 KB |
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21.03.2006 This material shader allows you to adjust FG, GI and caustic parameters individually by material. It is similar to ctrl_irradiance, but for Max. Besides adjusting FG, GI and caustics, it has an additional feature called 'fast sky light' which multiplies FG occlusion by a simple color to simulate lighting from the sky. |
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Jan Sandström | JS_MultiLayers v1.0 45.4 KB |
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21.06.2007 JS_MultiLayers is a material shader that works like photoshop layers. It has 30 layers with opacity and 19 different blend modes. You can also control each layers alpha channel with 4 alpha modes. |
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Jan Sandström | JS_Oneside v1.0 41.2 KB |
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21.06.2007 JS_Oneside lets you flip the normals of the object it is applied to. |
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Jan Sandström | JS_Wrapmaterial v1.0 72.9 KB |
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21.06.2007 JS_wrapmaterial is a phong wrapmaterial shader for simulating the real world scattering of light that makes the lighting seem to 'wrap' around objects. |
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Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | Lighten v2.0 3 KB |
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09.06.2005 This is an extremely simple blend material that simulates the 'lighten' blending mode that most compositing apps have available. |
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Guy Rabiller | lm_2DMV v2.0p 7.1 KB |
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24.04.2007 Exports 2D motion vectors for use with ReelSmart Motion Blur. The Include file for Max can be downloaded here. I know it says it is for Maya, but the include file will also work in Max. |
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Steinar Birkelund | L_Glass v2.0 beta2 28.5 KB |
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16.02.2005 A true glass shader for simulating glass- and liquid-like materials. The Include file for Max can be downloaded here. |
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Fredrik Brännbacka | madVelvet v1.0 31.3 KB |
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18.05.2004 This is a mentalray version of the velvet shader that Stephen H Westin wrote for Renderman. |