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119 records match your query.
Displaying 10 entries per page.
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Author / WWW | Name / Download | Shader Type |
David Baker | WireColor v1.1 92 KB |
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26.07.2008 When applied to a color swatch in Max, this texture automatically uses the viewport wire color of the object. Due to the fact that it makes use of user data from Max, it won't work in other DCC applications. |
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Author / WWW | Name / Download | Shader Type |
Francesca Luce | ctrl_Colors v1.2 91.8 KB |
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03.07.2008 This is a very useful set of shaders for working with colors. It includes: - color_balance - color_correction - color_compose - color_keyer - color_picker - color_smoothranges - color_math - color_conversions |
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Author / WWW | Name / Download | Shader Type |
Jan Sandström | JS_Place3dTexture v1.0 37.4 KB |
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21.06.2007 JS_Place3dTexture is a MentalRay version of the Maya place3dtexture node to control positioning, scale and rotation of a 3D texture. It's mostly meant for use outside Maya (eg. in Max) since the built-in node works fine in Maya. |
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Author / WWW | Name / Download | Shader Type |
Jan Sandström | JS_Wood v2.0 53.1 KB |
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21.06.2007 JS_Wood is a MentalRay implementation of the renderman oak shader by Larry Gritz. JS_Wood is a 3D wood shader that can simulate many different wood types. It works in object space so it sticks to the object when its moved. |
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Jan Sandström | JS_BiasGain v1.0 28.7 KB |
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21.06.2007 JS_BiasGain is a color and a scalar Bias Gain shader. |
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Jan Sandström | JS_Vector_to_Color v1.0 32.8 KB |
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21.06.2007 JS_Vector_to_Color converts an XYZ vector to an RGB value. |
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Author / WWW | Name / Download | Shader Type |
Jan Sandström | JS_MultiRamp v1.0 54.7 KB |
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21.06.2007 JS_MultiRamp is a multicolor ramp shader. It's meant to be used with, and driven by, other shaders, and currently has a maximum of 20 color inputs. For more information on this shader, look here. |
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Author / WWW | Name / Download | Shader Type |
Jan Sandström | JS_ColorMath v1.1 39.9 KB |
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21.06.2007 JS_ColorMath is a shader for adding, multiplying or using other math operations on two color inputs. |
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Jan Sandström | JS_Contrast v2.0 38.5 KB |
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21.06.2007 JS_Contrast is a shader which works like brightness-contrast in Photoshop. The Photoshop brightness level activates a brightness level min and max of 100 / 256. Deactivated the brightness level goes all the way. |
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Author / WWW | Name / Download | Shader Type |
Jan Sandström | JS_Mosaic v1.0 27.1 KB |
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21.06.2007 JS_Mosaic pixellates a bitmap texture, where X Size and Y Size controls the block size in pixels. |