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119 records match your query.
Displaying 10 entries per page.
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Author / WWW | Name / Download | Shader Type |
Sintesys | Perlin2 v1.0 161 KB |
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24.06.2004 Part of the Human Skin shader project, this is a Perlin noise shader. The Include file for Max can be downloaded here. |
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Sintesys | Show Edges v1.0 161 KB |
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24.06.2004 Part of the Human Skin shader project, this is a shader for rendering the edges of your object as wireframes. The Include file for Max can be downloaded here. |
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Mark Davies | RayDiffuse v2.1 57.9 KB |
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02.06.2004 RayDiffuse is a shader aimed at providing a method for shading based on occlusion [ie. how 'covered' an area is]. It uses a monte-carlo sampling method similar to modern raytracers, and as such is useful for global illumination effects as well as dirt shading. The Include file for Max can be downloaded here. |
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Daniel Rind | Deriver v1.0 17.7 KB |
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23.02.2004 This shader gives a quick and simple way to use anisotropic shaders (or basically any shaders that use surface derivatives) with polygon objects. It generates derivatives on the fly depending on an input north pole/direction. The 64-bit version of this shader can be downloaded here. The Include file for Max can be downloaded here. |
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Daniel Rind | Mix_8vectors v1.0 79 KB |
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17.01.2004 A very simple utility shader for mixing up to 8 vectors. It was mainly written to make mixing bump mapping vectors easier. The 64-bit version of this shader can be downloaded here. The Include file for Max can be downloaded here. |
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Daniel Rind | Dirtmap v1.2 186 KB |
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18.10.2003 The Dirtmap is a procedurally generated occlusion map which uses raytracing to determine the amount of occluding geometry in the neighborhood of a rendered point, and outputs the result as a blend of two colors. The 64-bit version of this shader can be downloaded here. The Include file for Max can be downloaded here. |
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Kim Aldis | KA_TurbulenceRGB v1.0 6.4 KB |
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21.08.2003 A turbulence shader. The Include file for Max can be downloaded here. |
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Kim Aldis | KA_NoiseRGB v1.0 6.4 KB |
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21.08.2003 A noise shader. The Include file for Max can be downloaded here. |
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G. Mohan | Whirly v1.0 139 KB |
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12.06.2003 Uses worley noise to produce a number of different textures. From bacteria to flowers, from ship hulls to rock formations and more! All produced by one shader with lots of control over everything. The Include file for Max can be downloaded here. |