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119 records match your query.
Displaying 10 entries per page.
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Author / WWW | Name / Download | Shader Type |
Jan Sandström | JS_VectorState v1.0 18.8 KB |
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07.10.2004 JS_VectorState is a vector state shader. |
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Jan Sandström | JS_DistanceBetween v1.0 25 KB |
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30.08.2004 JS_DistanceBetween takes two vector inputs and calculates the distance between them, and then outputs the result as a float value. |
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Jan Sandström | JS_Color_to_Vector v1.0 23.7 KB |
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28.08.2004 JS_Color_to_Vector converts an RGB value to an XYZ vector. |
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Jan Sandström | JS_Vector_to_Scalar v1.0 24.3 KB |
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28.08.2004 JS_Vector_to_Scalar converts an XYZ vector to a Float value. |
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Jan Sandström | JS_FlatColor v1.0 15.4 KB |
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26.08.2004 JS_FlatColor is a basic color shader. |
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Jan Sandström | JS_Clamp v1.0 17.3 KB |
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22.08.2004 JS_Clamp is a clamp value shader. |
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Jan Sandström | JS_Luminance v1.0 19.1 KB |
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15.08.2004 JS_Luminance converts an RGB value to a greyscale Luminance value. |
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Jan Sandström | JS_Blendcolors v1.0 21 KB |
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14.08.2004 JS_BlendColors is a two color mixing shader. |
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Jan Sandström | JS_FacingRatio v1.0 26.7 KB |
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14.08.2004 JS_FacingRatio is similar to the Max Falloff map. |
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Jan Sandström | JS_Reverse v1.0 19.7 KB |
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14.08.2004 JS_Reverse works like the Maya Reverse shader, but since its a MR shader it can be used in Phenomenons. It basically creates a negative of the color or texture that is plugged into it. |