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Author / WWW | Name / Download | Shader Type |
Li Liu | al_Cubemap_lens v1.121 523 KB |
Lens |
Compiled / Description | ||
20.10.2005 This is a cubemap panoramic lens shader with the following options: 0 - Horizontal cross cubemap, 1 - Vertical cross cubemap, 2 - NVidia horizontal cubemap, 3 - XSI strip cubemap. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Li Liu | al_Division_cubemap_lens v1.121 523 KB |
Lens |
Compiled / Description | ||
20.10.2005 This is a cubemap panoramic lens shader which generates maps for mental ray's mib_lookup_cube6 Env node. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Li Liu | al_Dof_lens_plus v1.121 523 KB |
Lens |
Compiled / Description | ||
20.10.2005 This is an improved version of the 'physical_lens_dof' shader that ships with mental ray. The original shader only sampled 4 imes per pixel, which is too low for production work. This shader allows control of the DOF sampling. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Li Liu | al_Fisheye_lens v1.121 523 KB |
Lens |
Compiled / Description | ||
20.10.2005 This is a physically correct fisheye lens shader. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Li Liu | al_Fisheye_mr_lens v1.121 523 KB |
Lens |
Compiled / Description | ||
20.10.2005 This is a mental ray fisheye lens shader (the code comes from the mental ray guide, and may not be phsyically correct). 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Li Liu | al_Sphere_lens v1.121 523 KB |
Lens |
Compiled / Description | ||
20.10.2005 This is a panoramic lens shader with the following options: 0 - Spherical map, 1 - Light probe map, 2 - Cylinder map. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Daniel F. Ott | Angular Fisheye Lenses v1.0 20.8 KB |
Lens |
Compiled / Description | ||
18.10.2006 This shader contains 2 shaders which both use the Angular Fisheye Projection and Offaxis Fisheye Projection methods to produce fisheye images. The domeAFL_FOV shader is used when the artist wants to generate the fisheye images by specifying the field-of-view. If the intended dome is of odd dimensions, the domeAFL_WxH shader can be used to calculate the field-of-view from the dome's diameter and height. The Include file for Max can be downloaded here. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Mark Davies | Aperture v1.0 44.1 KB |
Lens |
Compiled / Description | ||
16.10.2005 Aperture is a shader that allows scenes to be rendered from dynamic perspectives using a range of lenses modeled after their real-world counterparts: from the physical Fisheye lens to the decidedly non-physical Cubic and Cylindrical lenses. The Include file for Max can be downloaded here. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Holger Schönberger | BA_dof v24.02 3.10 MB |
Lens |
Compiled / Description | ||
15.09.2009 This shader computes Depth Of Field for your camera, and has the following features: - Sharp object sets the sharp location in your scene - You can define how many samples are spread by the shader - You can select a round or facetted lens shape - You can emulate lenses with color/intensity falloffs to the edge - Special output modes which can be used to tweak the shader - You can render the distance to the sharp point as grayscale image - You can show the sampling level of the shader - Sample color difference shows the average contrast of the samples 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Holger Schönberger | BA_lens_antiNAN v24.02 3.10 MB |
Lens |
Compiled / Description | ||
15.09.2009 A lens shader for helping to get rid of black NAN pixels in your renders. It doesn't solve the problem, but it helps to cover it up. 32-bit: Yes 64-bit: Yes |