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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_z v3.4 beta 8 5.17 MB |
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14.06.2014 Computes the Z-channel with sampling. Supports 8, 16 and 32(float) bit per color, as well as alpha. 32-bit: No 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_ray_type v3.4 beta 8 5.17 MB |
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14.06.2014 A surface shader for rendering objects with different shaders depending on the ray type. 32-bit: No 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_shadow v3.4 beta 8 5.17 MB |
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14.06.2014 A surface shader for rendering shadows only without shading. 32-bit: No 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_MegaTK v3.4 beta 8 5.17 MB |
Material / Shadow |
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14.06.2014 A surface shader for splitting a render out to different passes. Supported: Diffuse, Shadow, Specular, Indirect, Reflect, Refract, Diffuse Occlusion, Ambient Occlusion, Ambient, Bent Normal, Incandescence, Z and two additional passes (specialC1 and specialC2). 32-bit: No 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_buffer_writer v3.4 beta 8 5.17 MB |
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14.06.2014 P_buffer_writer is a surface shader for rendering objects with multiple passes. 32-bit: No 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Sintesys | Skin Material v1.0 161 KB |
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Compiled / Description | ||
24.06.2004 Part of the Human Skin shader project, this is the base skin shader. The Include file for Max can be downloaded here. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Sintesys | Show Edges v1.0 161 KB |
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24.06.2004 Part of the Human Skin shader project, this is a shader for rendering the edges of your object as wireframes. The Include file for Max can be downloaded here. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Stefan Minning | minMatcap v2.0 1.03 MB |
Material / Texture |
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22.06.2009 This simple material shader mimics the look of ZBrush's Matcap material. It derives shading and color entirely from a bitmap texture of a spherical shader ball (also known as 'lit spheres'). As such this shader does not react to any lights in the scene. The Include file for Max can be downloaded here. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Stefan Minning | minObjectID v2.0 95.9 KB |
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24.01.2011 This simple shader assigns each object in a scene a distinct, randomly selected color, the so called Object ID. The Include file for Max can be downloaded here. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Steinar Birkelund | TrueGlass v4.0 Beta 20 KB |
Material |
Compiled / Description | ||
19.06.2007 TrueGlass is a faster simplified version of the l_glass shader, which was never finished. It is good for simulating glass- and liquid-like materials. 32-bit: Yes 64-bit: Yes |