Only show 32-bit shaders ¦ Only show 64-bit shaders ¦ Show both 32-bit and 64-bit shaders
...Top | ||
Author / WWW | Name / Download | Shader Type |
Miguel A. Santiago Jr. | DT3D Velvet v1.0 237 KB |
Material |
Compiled / Description | ||
02.08.2008 Velvet shader is based on the shader by Stephen H. Westin. It is an attempt to capture the phenomenological effects that occur with velvet materials. The shader captures the rim like fuzz that is usually associated with velvet along with the soft rough appearance on the surface. It also can control the amount of light that scatters from the back. The Include file for Max can be downloaded here. 32-bit: Yes 64-bit: Yes |
...Top | ||
Author / WWW | Name / Download | Shader Type |
Miguel A. Santiago Jr. | DT3D Gooch v1.0 294 KB |
Material |
Compiled / Description | ||
31.07.2008 The Gooch shader is based on the research paper 'A Non-Photorealistic Lighting Model For Automatic Technical Illustration'. It renders an object using luminance and changes in hue to show surface orientation. The Gooch shader allows for the shading to be in the mid-tones so lines and highlights are still visible. The user can control the cool and warm colors occurring in the shading, as well as the threshold of the shader. The Include file for Max can be downloaded here. 32-bit: Yes 64-bit: Yes |
...Top | ||
Author / WWW | Name / Download | Shader Type |
Nanhua | NSLib_Collector v1.0 809 KB |
Lens / Material |
Compiled / Description | ||
10.10.2010 NSLib_Collector is a utility shader which collects the Arbitrary Output Variables (AOV) from other shaders and writes the collected data into the frame-buffer. It's main usage is to display the sampling density of multidimensional adaptive sampling (MDAS). 32-bit: Yes 64-bit: Yes |
...Top | ||
Author / WWW | Name / Download | Shader Type |
Nanhua | NSLib_Metal v1.0 809 KB |
Material / Photon |
Compiled / Description | ||
10.10.2010 NSLib_Metal is a material shader which uses the microfacet model to simulate rough surfaces. 32-bit: Yes 64-bit: Yes |
...Top | ||
Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_dielectric_interface v3.4 beta 8 5.17 MB |
Material |
Compiled / Description | ||
14.06.2014 A dielectric shader for rendering glass and liquids. 32-bit: No 64-bit: Yes |
...Top | ||
Author / WWW | Name / Download | Shader Type |
Pavel Ledin | p_CSG v3.4 beta 8 5.17 MB |
Material / Shadow |
Compiled / Description | ||
14.06.2014 p_CSG allows you to render meshes as though they were an intersected boolean. 32-bit: No 64-bit: Yes |
...Top | ||
Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_constant v3.4 beta 8 5.17 MB |
Material |
Compiled / Description | ||
14.06.2014 P_constant is a simple surface shader which gives objects constant color without any shading etc. 32-bit: No 64-bit: Yes |
...Top | ||
Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_HairTK v3.4 beta 8 5.17 MB |
Material |
Compiled / Description | ||
14.06.2014 P_HairTK shader is based on the muhHair shader by Daniel Rind, but adds some classic parameters such as incandescence, occlusion , etc. The P_HairTK shader also supports TK passes, like the p_MegaTK shader. 32-bit: No 64-bit: Yes |
...Top | ||
Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_color_plus_alpha v3.4 beta 8 5.17 MB |
Material |
Compiled / Description | ||
14.06.2014 This shader merges color and alpha. May be used to add transparency to any shaders. 32-bit: No 64-bit: Yes |
...Top | ||
Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_motion_to_rgb v3.4 beta 8 5.17 MB |
Material |
Compiled / Description | ||
14.06.2014 A surface shader for converting motion vectors to RGB to create motion blur effects in compositing. 32-bit: No 64-bit: Yes |