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Author / WWW | Name / Download | Shader Type |
AFK team | Grass Shader v2.0 193 KB |
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31.01.2010 A grass shader written for use with the plugin Super Grass and mental ray 3.6 and newer. |
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AFK team | Microfacet Glass v0.50 112 KB |
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21.02.2010 Microfacet Glass is a shader that simulates the appearance of a rough glass surface. It is mostly based on the GGX microsurface model published by Walter et. al at the Eurographics Symposium on Rendering in 2007. This means that compared to most of the other glass shaders, this one actually tries to physically and plausibly model the optical effect of a rough reflecting and refracting surface, including self occlusion and shadowing due to the individual micro facets. |
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Author / WWW | Name / Download | Shader Type |
Alan Jones | BoolTrace v1.0 363 KB |
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16.04.2010 BoolTrace allows you to render meshes as though they were an intersected boolean. |
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Alan Jones | orenNayarWolff v1.0 363 KB |
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16.04.2010 OrenNayarWolff is an implementation of the Oren Nayar Wolff illumination model combined with a custom specular model which aims to make rim lighting easy. |
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Batzal Software | Batzal Ghost Shader v1.0 |
Material / Shadow |
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09.08.2010 Batzal Ghost shader allows you to fade out several objects or particle effects directly in one pass when rendering with mental ray. Instead of controlling the objects material transparency it allows you to control the opacity of the whole pass on the rendered image. This saves you the time and effort of rendering one image without the objects, one image with the objects and blending them together with a post processing software. |
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Author / WWW | Name / Download | Shader Type |
Daniel Rind | Diffraction v1.21 151 KB |
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02.11.2003 The Diffraction shader not only gives superior results for glossy refractions, but also can compute chromatic aberration effects and quick thickness calculations. The 64-bit version of this shader can be downloaded here. The Include file for Max can be downloaded here. |
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Author / WWW | Name / Download | Shader Type |
Daniel Rind | Diffusion v1.0 52.2 KB |
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09.06.2004 Diffusion is a very versatile and reasonably fast sub surface scattering shader. The 64-bit version of this shader can be downloaded here. The Include file for Max can be downloaded here. |
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Author / WWW | Name / Download | Shader Type |
Daniel Rind | muhHair v1.01 65.6 KB |
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06.07.2004 muhHair is a hair shader (meant to be used on hair geometry *only*) which is considerably faster than the default hair shader, and offers a lot more options to create realistic looking hair. The 64-bit version of this shader can be downloaded here. The Include file for Max can be downloaded here. |
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Author / WWW | Name / Download | Shader Type |
Duiker Research Corporation | drUtilSuite v1.01 4.25 MB |
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04.03.2011 This is a collection of shaders for mental ray 3.4 to 3.9 that is aimed at making it easier to create custom networks of shaders. The drUtilSuite includes the following categories of shaders: Logic Shaders: - drAnd_v1 - drAnd_v2 - Array - drOr_v1 - drOr_v2 - Array - drXOr_v1 - drNot_v1 - drEqualScalar_v1 - drNotEqualScalar_v1 - drEqualColor_v1 - drNotEqualColor_v1 - drEqualVector_v1 - drNotEqualVector_v1 - drGreaterThanScalar_v1 - drGreaterThanOrEqualScalar_v1 - drLessThanScalar_v1 - drLessThanOrEqualScalar_v1 - drGreaterThanColor_v1 - drGreaterThanOrEqualColor_v1 - drLessThanColor_v1 - drLessThanOrEqualColor_v1 - drGreaterThanVector_v1 - drGreaterThanOrEqualVector_v1 - drLessThanVector_v1 - drLessThanOrEqualVector_v1 - drInRangeColor_v1 - drInRangeScalar_v1 - drInRangeVector_v1 - drIsObject_v1 - drInRasterPositionRange_v1 - drInBetweenVector_v1 - drIfThenElseScalar_v1 - drIfThenElseColor_v1 - drIfThenElseVector_v1 Conversion Shaders: - drColor2Vector_v1 - drColor2Scalar_v1 - drColor2Scalars_v1 - drColor2Boolean_v1 - drColor2Integer_v1 - drVector2Color_v1 - drVector2Scalar_v1 - drVector2Scalars_v1 - drVector2Boolean_v1 - drVector2Integer_v1 - drScalar2Color_v1 - drScalar2Vector_v1 - drScalar2Boolean_v1 - drScalars2Color_v1 - drScalars2Vector_v1 - drScalar2Integer_v1 - drBoolean2Color_v1 - drBoolean2Vector_v1 - drBoolean2Scalar_v1 - drBoolean2Integer_v1 - drInteger2Boolean_v1 - drInteger2Scalar_v1 - drInteger2Vector_v1 - drInteger2Color_v1 Layer Shaders: - drOver_v1 - drSwitchMatte_v1 - drMatteMult_v1 - drMatteDiv_v1 - drSetAlpha_v1 - drCopyChannelColor_v1 - drCopyChannelVector_v1 - drSetChannelColor_v1 - drSetChannelVector_v1 - drMixerColor2_v1 - drMixerColor4_v1 - drMixerColor8_v1 - drMixerColor16_v1 - drMixerScalar2_v1 - drMixerScalar4_v1 - drMixerScalar8_v1 - drMixerScalar16_v1 - drMixerVector2_v1 - drMixerVector4_v1 - drMixerVector8_v1 - drMixerVector16_v1 - drReorderColor_v1 - drReorderVector_v1 Math Shaders: - drAddColor_v2 - drAddScalar_v1 - drAddVector_v1 - drSubColor_v2 - drSubScalar_v1 - drSubVector_v1 - drSubAColor_v2 - drSubAScalar_v1 - drSubAVector_v1 - drMultColor_v2 - drMultScalar_v1 - drMultVector_v1 - drDivColor_v2 - drDivScalar_v1 - drDivVector_v1 - drMinColor_v2 - drMinScalar_v1 - drMinVector_v1 - drMaxColor_v2 - drMaxScalar_v1 - drMaxVector_v1 - drMixColor_v2 - drMixScalar_v1 - drMixVector_v1 - drClampColor_v3 - drClampScalar_v1 - drClampVector_v2 - drThresholdColor_v2 - drThresholdScalar_v1 - drThresholdVector_v1 - drCompressColor_v2 - drCompressScalar_v1 - drCompressVector_v1 - drExpandColor_v2 - drExpandScalar_v1 - drExpandVector_v1 - drInvertColor_v2 - drInvertScalar_v1 - drInvertVector_v1 - drModColor_v2 - drModScalar_v1 - drModVector_v1 - drFloorColor_v2 - drFloorScalar_v1 - drFloorVector_v1 - drCeilColor_v2 - drCeilScalar_v1 - drCeilVector_v1 Utility Shaders: - drDebugColor_v1 - drDebugVector_v1 - drDebugScalar_v1 - drDebugBoolean_v1 - drNullColor_v2 - drNullScalar_v1 - drNullVector_v1 - drConstColor_v2 - drConstScalar_v1 - drConstVector_v1 - drNormalizeVector_v1 - drVectorNorm_v1 - drSelectColor_v1 - drSelectScalar_v1 - drSelectColor2_v1 - drSelectColor4_v1 - drSelectColor8_v1 - drSelectColor16_v1 - drSelectScalar2_v1 - drSelectScalar4_v1 - drSelectScalar8_v1 - drSelectScalar16_v1 - drSwitchColor_v4 - drRayTypeSelect_v1 - drSetOpacity_v1 - drShadowPass_v1 - drSelectVector_v1 - drSelectVector2_v1 - drSelectVector4_v1 - drSelectVector8_v1 - drSelectVector16_v1 State Shaders: - drStateRasterPos_v1 - drStateOrg_v1 - drStateDir_v1 - drStatePoint_v1 - drStateNormal_v1 - drStateGeometricNormal_v1 - drStateMotion_v1 - drStateRasterX_v1 - drStateRasterY_v1 - drStateRasterWidth_v1 - drStateRasterHeight_v1 - drStateDist_v1 - drStateTime_v1 - drStateDotND_v1 - drStateInvNormal_v1 - drStateReflectionLevel_v1 - drStateRefractionLevel_v1 - drStateLabel_v1 - drStateInstance_v1 - drStateReflectionLevelScalar_v1 - drStateRefractionLevelScalar_v1 - drStateLabelScalar_v1 - drStateInstanceScalar_v1 - drStateRayTypeScalar_v1 - drStateTextureCoord_v1 Lens Shaders: - drLensPanoramic_v1 - drLensGamma_v1 - drLensBrightness_v1 Geometry Shaders: - drGeomSetAreaLightType_v1 Light Shaders: - drParticleLight_v1 Environment Shaders: - drEnvironmentPanoramic_v1 Illumination Shaders: - drDebugIllumLambert_v1 - drDebugLightPoint_v1 Multipass Shaders: - drMultipassGeometry_v5 - drMultipassGeometry8_v5 - drMultipassGeometry16_v5 - drMultipassSurface_v5 - drMultipassSurface8_v5 - drMultipassSurface16_v5 - drMultipassLens_v5 - drMultipassLens8_v5 - drMultipassSamplesMerge_v1 - drMultipassGeometrySamplesWrite_v1 - drMultipassGeometrySamplesMerge_v1 |
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Author / WWW | Name / Download | Shader Type |
Guy Rabiller | lm_2DMV v2.0p 7.1 KB |
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24.04.2007 Exports 2D motion vectors for use with ReelSmart Motion Blur. The Include file for Max can be downloaded here. I know it says it is for Maya, but the include file will also work in Max. |