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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_MegaTK v3.4 beta 8 5.17 MB |
Material / Shadow |
Compiled / Description | ||
14.06.2014 A surface shader for splitting a render out to different passes. Supported: Diffuse, Shadow, Specular, Indirect, Reflect, Refract, Diffuse Occlusion, Ambient Occlusion, Ambient, Bent Normal, Incandescence, Z and two additional passes (specialC1 and specialC2). |
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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_buffer_writer v3.4 beta 8 5.17 MB |
Material |
Compiled / Description | ||
14.06.2014 P_buffer_writer is a surface shader for rendering objects with multiple passes. |
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Author / WWW | Name / Download | Shader Type |
Stefan Minning | minMatcap v2.0 1.03 MB |
Material / Texture |
Compiled / Description | ||
22.06.2009 This simple material shader mimics the look of ZBrush's Matcap material. It derives shading and color entirely from a bitmap texture of a spherical shader ball (also known as 'lit spheres'). As such this shader does not react to any lights in the scene. The Include file for Max can be downloaded here. |
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Author / WWW | Name / Download | Shader Type |
Stefan Minning | minObjectID v2.0 95.9 KB |
Material / Texture |
Compiled / Description | ||
24.01.2011 This simple shader assigns each object in a scene a distinct, randomly selected color, the so called Object ID. The Include file for Max can be downloaded here. |
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Author / WWW | Name / Download | Shader Type |
Steinar Birkelund | TrueGlass v4.0 Beta 20 KB |
Material |
Compiled / Description | ||
19.06.2007 TrueGlass is a faster simplified version of the l_glass shader, which was never finished. It is good for simulating glass- and liquid-like materials. |