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Jan Sandström | JS_Contrast v2.0 38.5 KB |
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21.06.2007 JS_Contrast is a shader which works like brightness-contrast in Photoshop. The Photoshop brightness level activates a brightness level min and max of 100 / 256. Deactivated the brightness level goes all the way. |
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Jan Sandström | JS_Mosaic v1.0 27.1 KB |
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21.06.2007 JS_Mosaic pixellates a bitmap texture, where X Size and Y Size controls the block size in pixels. |
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Jan Sandström | JS_Incidence v1.2 42.7 KB |
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21.06.2007 JS_Incidence is an incidence shader with parameters for Bias and Gain and with object, world, camera and custom spaces. For more information on this shader, look here. |
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Jan Sandström | JS_Scalar_to_Color v1.0 29.6 KB |
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21.06.2007 JS_Scalar_to_Color takes a float value and converts it to an RGB value. |
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Jan Sandström | JS_NormalMapper v1.2.2 552 KB |
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21.06.2007 JS_NormalMapper is a shader for rendering tangent space normal maps. |
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Jan Sandström | JS_Gamma v1.0 28.9 KB |
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21.06.2007 JS_Gamma adjusts the gamma of a texture, and can also be used as a simple color correction shader. |
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Jan Sandström | JS_RampDriven v1.0 30.4 KB |
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21.06.2007 JS_RampDriven is a ramp shader with three modes: U ramp, V ramp and Driven Ramp. Use a texture or shader to drive the coordinate input value of the shader. |
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Jan Sandström | JS_ScalarMath v1.0 46.5 KB |
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21.06.2007 JS_ScalarMath is a shader for adding, multiplying or using other math operations to two scalar inputs. It also has an input for color that converts the color texture to a scalar by its luminance value. |
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Jan Sandström | JS_SetRange v1.1 39.6 KB |
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21.06.2007 JS_SetRange is a shader that takes a vector or scalar input and sets a new Min and Max range for the inputs. |
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Jan Sandström | JS_SurfaceLuminance v1.0 53.3 KB |
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21.06.2007 JS_SurfaceLuminance is a shader that lets you choose which lights should be included in the calculation. |