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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_physical_lens_dof v3.4 beta 8 5.17 MB |
Lens |
Compiled / Description | ||
14.06.2014 A depth of field shader that simulates a physical camera lens. |
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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_fisheye v3.4 beta 8 5.17 MB |
Lens |
Compiled / Description | ||
14.06.2014 A fisheye lens shader. |
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Author / WWW | Name / Download | Shader Type |
Roberto Ziche / Andrew Hazelden | Domemaster Stereo Shader v2.4 79.4 MB |
Lens |
Compiled / Description | ||
21.08.2018 This shader is based on Daniel F. Ott's angular fisheye shader, but has been expanded on to add stereoscopic support. The shader starts from the camera position, and creates two virual cameras (left and right, renderable one at a time) that rotate, constantly looking at the specific point of the dome matching the current rendered pixel. The shader supports horizontal and vertical domes, and any degree of tilt in-between. |