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Author / WWW | Name / Download | Shader Type |
AFK team | Grass Shader v2.0 193 KB |
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31.01.2010 A grass shader written for use with the plugin Super Grass and mental ray 3.6 and newer. |
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Author / WWW | Name / Download | Shader Type |
AFK team | Microfacet Glass v0.50 112 KB |
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21.02.2010 Microfacet Glass is a shader that simulates the appearance of a rough glass surface. It is mostly based on the GGX microsurface model published by Walter et. al at the Eurographics Symposium on Rendering in 2007. This means that compared to most of the other glass shaders, this one actually tries to physically and plausibly model the optical effect of a rough reflecting and refracting surface, including self occlusion and shadowing due to the individual micro facets. |
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Author / WWW | Name / Download | Shader Type |
Alan Jones | BoolTrace v1.0 363 KB |
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16.04.2010 BoolTrace allows you to render meshes as though they were an intersected boolean. |
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Alan Jones | orenNayarWolff v1.0 363 KB |
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16.04.2010 OrenNayarWolff is an implementation of the Oren Nayar Wolff illumination model combined with a custom specular model which aims to make rim lighting easy. |
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Author / WWW | Name / Download | Shader Type |
Andy Hayes | tranVol v2.01 26.1 KB |
Material / Shadow |
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07.07.2003 Tranvol2 is a complete material (and shadow) shader for mental ray that allows sub surface illumination and shadowing as well as ambient occlusion. The Include file for Max can be downloaded here. |
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Author / WWW | Name / Download | Shader Type |
Batzal Software | Batzal Ghost Shader v1.0 |
Material / Shadow |
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09.08.2010 Batzal Ghost shader allows you to fade out several objects or particle effects directly in one pass when rendering with mental ray. Instead of controlling the objects material transparency it allows you to control the opacity of the whole pass on the rendered image. This saves you the time and effort of rendering one image without the objects, one image with the objects and blending them together with a post processing software. |
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Author / WWW | Name / Download | Shader Type |
Ben Rogall | Solid Volume v1.0 rc19 37.7 KB |
Material / Shadow |
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07.09.2005 This is a solid volume shader for use with 3D textures. The Include file for Max can be downloaded here. |
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Author / WWW | Name / Download | Shader Type |
cgCharacter | cgShaders v1.0.0.18 1.6 MB |
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02.05.2004 This is a set of shaders to help reach the aim of lighting from the environment rather than with synthetic lights. The shaders include: - Spherical Harmonics: a group of mathematical functions that can be used to encode simple diffuse lighting into your shader - Spherical Harmonics Stack: combines a number of cgShaders together into one super spherical harmonic - Ambient Occlusion: can be used with an environment as a form of environment based lighting - Normal Light Map: can be used to represent the diffuse pass for the lighting, which is very quick - Exposure: works the same as any image adjustment function, all calculation is done in floating space - Reflect: a way of adding a custom environment to your reflections - Add: a legacy shader for simply adding the result of a number of maps cgShaders is shareware, so if you are using it on commercial projects the registration fee is $49. More information on cgShaders can be found here. |
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Author / WWW | Name / Download | Shader Type |
Daniel Rind | Diffraction v1.21 151 KB |
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02.11.2003 The Diffraction shader not only gives superior results for glossy refractions, but also can compute chromatic aberration effects and quick thickness calculations. The 64-bit version of this shader can be downloaded here. The Include file for Max can be downloaded here. |
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Author / WWW | Name / Download | Shader Type |
Daniel Rind | Diffusion v1.0 52.2 KB |
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09.06.2004 Diffusion is a very versatile and reasonably fast sub surface scattering shader. The 64-bit version of this shader can be downloaded here. The Include file for Max can be downloaded here. |