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119 records match your query.
Displaying 10 entries per page.
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Author / WWW | Name / Download | Shader Type |
Sintesys | Show Edges v1.0 161 KB |
Material / Texture |
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24.06.2004 Part of the Human Skin shader project, this is a shader for rendering the edges of your object as wireframes. The Include file for Max can be downloaded here. |
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Author / WWW | Name / Download | Shader Type |
Stefan Minning | minMatcap v2.0 1.03 MB |
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22.06.2009 This simple material shader mimics the look of ZBrush's Matcap material. It derives shading and color entirely from a bitmap texture of a spherical shader ball (also known as 'lit spheres'). As such this shader does not react to any lights in the scene. The Include file for Max can be downloaded here. |
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Author / WWW | Name / Download | Shader Type |
Stefan Minning | minObjectID v2.0 95.9 KB |
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24.01.2011 This simple shader assigns each object in a scene a distinct, randomly selected color, the so called Object ID. The Include file for Max can be downloaded here. |
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Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | Environment Ray Type v1.0 21.6 KB |
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29.09.2005 This shader lets you specify three different environments based on the ray type that's reading them: ray, reflect, and everything else. |
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Stephen Gustafson | Refract Direction v1.0 21.5 KB |
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28.09.2005 This shader run a check for inverted normals when calculating the refraction. If they are, it continues the tracing of the current ray (so if it's a refraction, the refraction ray should ignore the back side of your object, and trace further into the scene). |
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Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | Indirect Illum v1.0 21.7 KB |
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20.11.2005 This shader allows you to pipe your indirect illumination through your shader wherever you want (adding indirect illumination to a constant shader, perhaps?), independent of illumination shaders. Additionally, it gives you a multiplier that could be used to either adjust the level of your indirect illumination, or maybe tint it. |
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Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | Irradiance Matte v1.0 21.8 KB |
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21.11.2005 This shader works like a Matte plane that accepts FG shadows. It is also good for developing separate indirect illumination-only passes for use in compositing. |
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Stephen Gustafson | Morpher v1.0 3 KB |
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13.06.2005 This is a 10-slot morph material, since Max's MR connection didn't include the morpher material. |
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Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | Color Offset v1.0 3 KB |
Texture |
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14.06.2005 This shader will allow you to offset the colors of a bitmap, so that while your bitmap may only represent colors from 0 to 1, you can force MR to instead intrerpret these values in the range of -0.5 to 0.5 (the default middle-gray color gives such an offset, which is ideal for displacement mapping). Set 'Color Offset' as the extrusion map for a 3D displacement, and then set your bitmap as the input of the color offset shader. |
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Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | Checkerboard v1.0 5 KB |
Texture |
Compiled / Description | ||
16.06.2005 This is a 3D checkerboard shader. |