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Author / WWW | Name / Download | Shader Type |
Miguel A. Santiago Jr. | DT3D Velvet v1.0 237 KB |
Material |
Compiled / Description | ||
02.08.2008 Velvet shader is based on the shader by Stephen H. Westin. It is an attempt to capture the phenomenological effects that occur with velvet materials. The shader captures the rim like fuzz that is usually associated with velvet along with the soft rough appearance on the surface. It also can control the amount of light that scatters from the back. The Include file for Max can be downloaded here. |
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Author / WWW | Name / Download | Shader Type |
Miguel A. Santiago Jr. | DT3D Gooch v1.0 294 KB |
Material |
Compiled / Description | ||
31.07.2008 The Gooch shader is based on the research paper 'A Non-Photorealistic Lighting Model For Automatic Technical Illustration'. It renders an object using luminance and changes in hue to show surface orientation. The Gooch shader allows for the shading to be in the mid-tones so lines and highlights are still visible. The user can control the cool and warm colors occurring in the shading, as well as the threshold of the shader. The Include file for Max can be downloaded here. |
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Author / WWW | Name / Download | Shader Type |
Nanhua | NSLib_Collector v1.0 809 KB |
Lens / Material |
Compiled / Description | ||
10.10.2010 NSLib_Collector is a utility shader which collects the Arbitrary Output Variables (AOV) from other shaders and writes the collected data into the frame-buffer. It's main usage is to display the sampling density of multidimensional adaptive sampling (MDAS). |
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Author / WWW | Name / Download | Shader Type |
Nanhua | NSLib_Metal v1.0 809 KB |
Material / Photon |
Compiled / Description | ||
10.10.2010 NSLib_Metal is a material shader which uses the microfacet model to simulate rough surfaces. |
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Author / WWW | Name / Download | Shader Type |
Sintesys | Skin Material v1.0 161 KB |
Material |
Compiled / Description | ||
24.06.2004 Part of the Human Skin shader project, this is the base skin shader. The Include file for Max can be downloaded here. |
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Author / WWW | Name / Download | Shader Type |
Sintesys | Show Edges v1.0 161 KB |
Material / Texture |
Compiled / Description | ||
24.06.2004 Part of the Human Skin shader project, this is a shader for rendering the edges of your object as wireframes. The Include file for Max can be downloaded here. |
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Author / WWW | Name / Download | Shader Type |
Stefan Minning | minMatcap v2.0 1.03 MB |
Material / Texture |
Compiled / Description | ||
22.06.2009 This simple material shader mimics the look of ZBrush's Matcap material. It derives shading and color entirely from a bitmap texture of a spherical shader ball (also known as 'lit spheres'). As such this shader does not react to any lights in the scene. The Include file for Max can be downloaded here. |
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Author / WWW | Name / Download | Shader Type |
Stefan Minning | minObjectID v2.0 95.9 KB |
Material / Texture |
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24.01.2011 This simple shader assigns each object in a scene a distinct, randomly selected color, the so called Object ID. The Include file for Max can be downloaded here. |
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Author / WWW | Name / Download | Shader Type |
Steinar Birkelund | TrueGlass v4.0 Beta 20 KB |
Material |
Compiled / Description | ||
19.06.2007 TrueGlass is a faster simplified version of the l_glass shader, which was never finished. It is good for simulating glass- and liquid-like materials. |
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Author / WWW | Name / Download | Shader Type |
Steinar Birkelund | L_Glass v2.0 beta2 28.5 KB |
Material |
Compiled / Description | ||
16.02.2005 A true glass shader for simulating glass- and liquid-like materials. The Include file for Max can be downloaded here. |