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Author / WWW | Name / Download | Shader Type |
Holger Schönberger | BA_illum_rgb_shadow v24.02 3.10 MB |
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15.09.2009 This shader renders a white image with darker and colored shadow areas, which can then be composited with the background plate. |
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Holger Schönberger | BA_illum_visbool v24.02 3.10 MB |
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15.09.2009 Illum_visbool gives you full control over which objects are visible to other objects. Simply plug your material into the color input of this shader and it modifies all reflections/refractions in your scene. |
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Horvátth Szabolcs | RayType v1.1 53.7 KB |
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06.12.2004 The RayType shader can assign different shaders (materials, textures, colors) to different kind of raytrace calculations: eye, reflection, refraction and transparency, light, shadow, environment, finalgather, photon, custom. |
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Author / WWW | Name / Download | Shader Type |
Horvátth Szabolcs | ReflectionUtility v1.31 30.8 KB |
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07.03.2004 ReflectionUtility is a shader that computes smooth, customizable, blurred raytrace reflections. It works by supersampling reflection rays. The Include file for Max can be downloaded here. |
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Author / WWW | Name / Download | Shader Type |
igsiv | is_mat_irradiance v1.0 5.14 KB |
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21.03.2006 This material shader allows you to adjust FG, GI and caustic parameters individually by material. It is similar to ctrl_irradiance, but for Max. Besides adjusting FG, GI and caustics, it has an additional feature called 'fast sky light' which multiplies FG occlusion by a simple color to simulate lighting from the sky. |
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Author / WWW | Name / Download | Shader Type |
Itoo Software | Forest Texture v3.4.1 12.2 MB |
Material / Texture |
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30.01.2011 This is a material and texture shader for use with the Forest Pack Lite plugin from Itoo Software. |
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Author / WWW | Name / Download | Shader Type |
Jan Sandström | JS_Wrapmaterial v1.0 72.9 KB |
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21.06.2007 JS_wrapmaterial is a phong wrapmaterial shader for simulating the real world scattering of light that makes the lighting seem to 'wrap' around objects. |
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Jan Sandström | JS_Oneside v1.0 41.2 KB |
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21.06.2007 JS_Oneside lets you flip the normals of the object it is applied to. |
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Author / WWW | Name / Download | Shader Type |
Jan Sandström | JS_MultiLayers v1.0 45.4 KB |
Material |
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21.06.2007 JS_MultiLayers is a material shader that works like photoshop layers. It has 30 layers with opacity and 19 different blend modes. You can also control each layers alpha channel with 4 alpha modes. |
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Author / WWW | Name / Download | Shader Type |
Jens Olsson | Secondary Depthmap v1.0 43.6 KB |
Material |
Compiled / Description | ||
05.04.2006 Useful for rendering depth maps for reflections, which can be used in compositing for adding blurry reflections, etc. The Include file for Max can be downloaded here. |