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Author / WWW | Name / Download | Plugin Type |
BlurBeta | MultiBlend v2.0 7.06 MB |
Material |
Compiled / Description | ||
18.01.2008 A multichannel material compositor with stacking controls and masks. |
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Author / WWW | Name / Download | Plugin Type |
Grant Adam | MultiIDMap2 v1.0 39.5 KB |
Material |
Compiled / Description | ||
20.08.2007 This is a map plugin that allows you to have a single map render out to multiple material ID's. There are times when a Multi-Sub *material* is way more than you need, where the only real difference between the different materials will be one or two maps. So just use maps instead. Current limitation is that it is not mental ray compatible. Also that it is hard-wired to 15 slots. |
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Author / WWW | Name / Download | Plugin Type |
Dieter Morgenroth | MultisubMap v1.0 33.6 KB |
Material |
Compiled / Description | ||
12.02.2007 This plugin is the same as the MultiSub-Object Material, but for Maps. However there is no viewport-preview. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Noise 2D v1.1b 49.2 KB |
Material |
Compiled / Description | ||
08.05.2007 The same as the Noise that ships with Max, except that it is implemented as a 2D map instead of a 3D map, allowing you to see the noise in the viewports. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Object Texture v1.01a 51.8 KB |
Material |
Compiled / Description | ||
14.05.2007 This texture generates a height/normal map from an object in the scene. It is useful for turning geometry in the scene into a bump map without having to render out a height map file or drawing it in a paint package. |
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Author / WWW | Name / Download | Plugin Type |
Andres Carrera | oFusion Material v1.8.6 7.59 MB |
Material |
Compiled / Description | ||
06.08.2007 The new Ogre Material type is a very advanced, natively implemented Max material. It gives the user total control over the material settings and attributes, implementing 100% of the OGRE (Object-oriented Graphics Rendering Engine) engine material specifications. It is implemented in a very friendly way, and will work side-by-side with a Max material, using this material as a child material for the Max viewports and the Max renderer, while the root ogre material is used for the ogre viewport and for the export process. The child Max material, if any, can be evaluated, resulting in its properties being updated in the parent material, and any submaterial needed created. |
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Author / WWW | Name / Download | Plugin Type |
Rob Galanakis | Parallax Occlusion Mapping Shader v1.0 16.8 KB |
Material |
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06.05.2007 This is a version of the ATI Toy Shop POM viewport shader converted to work in Max. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Particle Blend Material v1.1 186 KB |
Material |
Compiled / Description | ||
11.05.2007 Particles Blend material is used to change a particles material based on it life. Has only been tested with Particle+, but should work with most particle systems. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Particle Material v1.2 186 KB |
Material |
Compiled / Description | ||
11.05.2007 Particle Material is used to change a particles material based on it life and allows you to change materials if a collision occurs. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Particle Paint v1.2 41.9 KB |
Material |
Compiled / Description | ||
11.05.2007 This material turns a particle system into a spray can. |