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Author / WWW | Name / Download | Plugin Type |
Heiko Achilles | Mesh Army Knife v1.43 9.53 MB |
Modifier |
Compiled / Description | ||
26.01.2010 Mesh Army Knife is a customized version of the standard modifier 'Edit Mesh'. It includes the following enhancements and new features: - Leaner Interface - Options are saved - Better Navigation in command modes - Properties Checkboxes - Attach and Attach List - Vertex Target weld UV correction - Target weld color correction - Hidden Edges unselectable in Objects with 'Edges Only'-flag - VisEdges Mode - New Buttons in Edge mode: All Vis, All Invis, Mat Vis, Tile Vis - New detach buttons and detach details - New Subobject Levels 'UV Faces' and 'UV Polys' - New UV command mode 'Turn' - New UV command mode 'Map' - New spinner 'Offs' - New Button 'SelThis' - Fixed Edit Mesh mapping bug - Fixed Edit Mesh Vertex Color Bug - New Geometry Paint Feature: Selection, Deletion, MatID, Vertex Paint and Sculpt tools For a full description of all the features, take a look here. |
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Author / WWW | Name / Download | Plugin Type |
Andrew Reid | Ghost Trails v3.5.6.0 210 KB |
Modifier |
Compiled / Description | ||
20.01.2010 Ghost Trails is a modifier plugin that makes it easy to create a trail behind a moving object. It can be used to create such effects as: - Skid marks and tire tracks - Trails from swords and other weapons like in console games - Trails from particles or meteors - Snail and blob trails - Matrix like Bullet Trails |
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Author / WWW | Name / Download | Plugin Type |
Lifemode Interactive, Ltd. | LifeStudio:HEAD Player v2.7.0.2 10.4 MB |
Modifier |
Compiled / Description | ||
30.06.2009 The LifeStudio:HEAD Player allows you to evaluate LifeStudio:HEAD animations in Max scenes (ready-made demo scenes are included). The Player is a restricted version of the full-function LifeStudio:HEAD plugin. Note: the Player only allows you to playback the already inserted LifeStudio:HEAD animations, you can't add LifeStudio:HEAD animations to your own Max scenes. |
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Author / WWW | Name / Download | Plugin Type |
Grant Adam | Spline Mesher v1.1 15 KB |
Modifier |
Compiled / Description | ||
24.04.2009 This is like a renderable spline but with the option to use a curve to define shape. It has a bunch of other options like mapping style, grow options, and a secondary spline shape which can be blended to at a certain point on the spline with a soft-width setting. |
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Author / WWW | Name / Download | Plugin Type |
n-Dimensional | n-Optimizer v1.0 alpha 46.5 KB |
Modifier |
Compiled / Description | ||
26.02.2009 n-Optimizer is a mesh simplification/optimizer modifier plugin which decreases the level of detail of polygonal meshes. It can be used to create simplified low-polygon models to be used in real-time applications as well as to accelerate the rendering of complex scenarios. |
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Author / WWW | Name / Download | Plugin Type |
Dieter Morgenroth | Optimize Spline v1.0 80 KB |
Modifier |
Compiled / Description | ||
13.02.2009 This modifier is similar to the optimize plugin except that it works on splines. It tries to approximate the given spline with a spline that looks the same but has fewer knots. You specifiy the maximum error and an angle for corner detection. It works both on bezier points and on corner points. So you can use it to 'reverse engineer' tesselated splines that have only corner points back to splines with bezierpoints. Its main purpose is to clean up data from imported DXF and DWG splines. |
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Author / WWW | Name / Download | Plugin Type |
NVIDIA Corporation | NVIDIA PhysX Utilities v1.0.6 2.7 MB |
Modifier |
Compiled / Description | ||
24.10.2008 The PhysX physics engine is available to use within Max without having to launch an external viewer. This tight coupling makes it possible to quickly test your models within a physics environment to ensure they are working as desired. You can watch all your viewports being updated as the physics simulation happens. Error feedback is immediate, details from the PhysX engine are fed back into the MAXScript Listener window. The plugin supports the following PhysX SDKs: 2.7.3, 2.8.0 and 2.8.1 |
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Author / WWW | Name / Download | Plugin Type |
John Burnett | BindPoints v4.05.2008 178 KB |
Modifier |
Compiled / Description | ||
05.04.2008 This is a collection of modifiers that lets you link points on an object to other points, faces, splines, or objects. They can be thought of as weighted Linked XForm modifiers that let you link to any number of sub-object parts of another object. All the modifiers have no properties and essentially no UI. They are entirely operated through a set of MAXScript functions. |
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Author / WWW | Name / Download | Plugin Type |
AnimaTek Int., Inc. | Bones Pro v3.0 68.7 MB |
Modifier |
Compiled / Description | ||
01.04.2008 This third generation, production proven skeletal deformation tool has been used around the world to bring some amazing creatures to life. With this new incarnation, it continues to deliver new and innovative ways to create killer character animation. Based on the same simple workflow as its predecessors, users build and animate a jointed skeleton for their objects, then apply Bones Pro 3 to those objects they want controlled by the bones. But we've also added a host of new features. The biggest is the addition of MetaBones and ParaBones. These powerful extras allow users further control of the deformations of their characters through the use of simple primitive objects that are used as constraints within the skeleton. This means that instead of having to build a complicated skeleton to get hard creases (like an elbow), the user can now insert a new MetaBones object to further control the deformation at the joint. |
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Author / WWW | Name / Download | Plugin Type |
CD Projekt RED | Walkmesh Modifier v1.0 7.83 MB |
Modifier |
Compiled / Description | ||
05.03.2008 One of the plugins that comes with the Aurora Exporter, this modifier allows you to turn objects into walkmeshes before exporting your scene for use in The Witcher. |