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111 records match your query.
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Author / WWW | Name / Download | Plugin Type |
GSC | XRay Exporter v2.03 7.11 MB |
Import / Export |
Compiled / Description | ||
02.02.2011 Exports Max scenes to the file format used by the X-Ray SDK for creating content for S.T.A.L.K.E.R. This exporter is for use with the X-Ray SDK v0.5 to v0.7 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
GSC | XRay Exporter v2.03 4.93 MB |
Import / Export |
Compiled / Description | ||
02.02.2011 Exports Max scenes to the file format used by the X-Ray SDK for creating content for S.T.A.L.K.E.R. This exporter is for use with the X-Ray SDK v0.4 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
GuruWare | gw::PlyImp v0.96b 751 KB |
Import / Export |
Compiled / Description | ||
16.05.2008 Imports files in the Stanford University PLY file format. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
GuruWare | gw::ObjIO v0.94b 803 KB |
Import / Export |
Compiled / Description | ||
25.07.2007 An importer/exporter for the OBJ file format that doesn't make a mess of texture coordinates and normals on import, and has a load of presets for exporting to other programs. At the moment, the exporter only supports Max standard materials, bitmaps and procedural textures. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
GuruWare | gw::TerImp v0.75b 934 KB |
Import / Export |
Compiled / Description | ||
07.08.2009 This importer makes it much easier to combine Terragen renders with Max 3D-objects. Animation script import has not been implemented yet, but time permitting, will be added at a later date. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
HABWare | MLI to MAX v9.0 49.6 KB |
Import / Export |
Compiled / Description | ||
22.05.2007 Imports AutoCAD Render material libraries into Max. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
HI Corp. | H3T Exporter v2.1 2.43 MB |
Import / Export |
Compiled / Description | ||
02.06.2009 Enables export of H3T files for use with the Mascot Capsule engine, an implementation of the M3G (Mobile 3D Graphics) API. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
Hugo Apellido | SOF2BSP Load v1.0.0.8 Beta 470 KB |
Import / Export |
Compiled / Description | ||
05.09.2010 This plugin allows you to import levels from the game Soldier of Fortune II. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
Hugo Apellido | MAP Export v1.0.0.6 Beta 655 KB |
Import / Export |
Compiled / Description | ||
09.09.2010 This plugin lets you export scenes from Max to the .MAP file format used for levels in Soldiers of Fortune II, Quake III and many other games. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
Hugo Apellido | LightWave Object Importer v1.015.1 14.4 MB |
Import / Export |
Compiled / Description | ||
11.02.2020 This beta importer can handle both LWOB and LWO2 file formats, but at the moment will only import meshes with no texture coordinates. It works with simple objects, but will probably fail on complex scenes. It can also only import a maximum of 50,000 vertices per scene (at the moment). 32-bit: Yes 64-bit: Yes |