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Author / WWW | Name / Download | Plugin Type |
mofo | RTViewer v1.04 294 KB |
Utility |
Compiled / Description | ||
29.08.2005 This is a DirectX realtime viewer for skin animation, needing DirectX 9 to work. At the moment, only skinning is shown animated, particles and mesh animation are ignored. |
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Author / WWW | Name / Download | Plugin Type |
mofo | EnumClass v0.01 36.3 KB |
Utility |
Compiled / Description | ||
28.10.2005 Exposes the class ID of a plugin. Useful for plugin developers. |
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Author / WWW | Name / Download | Plugin Type |
Next Limit | Scene Data Loader v1.5 291 KB |
Utility |
Compiled / Description | ||
26.02.2004 A utility that allows Max to import Scene Data files (.SD) from RealFlow 2.5. |
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Author / WWW | Name / Download | Plugin Type |
Next Limit | Scene Data Export v1.6 353 KB |
Utility |
Compiled / Description | ||
22.07.2005 A utility that saves a Max scene into a RealFlow readable file format (.SD). For use with RealFlow 3. |
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Author / WWW | Name / Download | Plugin Type |
Next Limit | Scene Data Loader v1.6 353 KB |
Utility |
Compiled / Description | ||
21.10.2004 A utility that allows Max to import Scene Data files (.SD) from Real Flow 3. |
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Author / WWW | Name / Download | Plugin Type |
Next Limit | Scene Data Export v1.5 291 KB |
Utility |
Compiled / Description | ||
28.04.2004 A utility that saves a Max scene into a RealFlow readable file format (.SD). |
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Author / WWW | Name / Download | Plugin Type |
NVIDIA Corporation | NVB Exporter v2.0 3.18 MB |
Utility |
Compiled / Description | ||
20.02.2004 This plugin allows Max users to export their scenes to the .NVB format, which is used by NVIDIA FX Composer and NVIDIA SDK samples. Source code for the loader is provided to allow easy integration. It handles geometry, material definition, animation, camera information, skinning data from Biped and Skin, and CgFX instantiated attributes. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Scatter v1.63 20.9 KB |
Utility |
Compiled / Description | ||
15.01.2004 This utility is basically the same as the R4 scatter routine. If you pick a scatter object and an emitter object then hit the Apply button, the scatter object is copied to each vertex of the emitter object. The random distribution and number of objects have not yet been implemented. After you hit the Apply you must force screen redraw to see the results. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Unwrap v1.1 10 KB |
Utility |
Compiled / Description | ||
26.02.2004 Unwraps the texture coordinates of an object and places them in a bitmap. Very useful for creating templates for textures. Version 1.1 adds multiple map channel support, custom colour support, open edges and a preview window. |
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Author / WWW | Name / Download | Plugin Type |
PineappleWare | FisheyeRender v1.22 112 KB |
Utility |
Compiled / Description | ||
25.05.2007 FisheyeRender is a plugin for rendering dome masters (circular fisheye images) of the scene using the current renderer. It provides an easy and quick way to create accurate equidistant projection images in Max. This free version cannot render animations, the upcoming Pro version can do this. |