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The Creative Assembly | CAS Exporter v3.88 743 KB |
Import / Export |
Compiled / Description | ||
12.12.2006 The CAS exporter is used for exporting models and animations from Max to the file format used in Rome:Totalwar for mesh and animation. Medieval II: Totalwar uses the .CAS format for all unit and siege animations, as well as .CAS mesh format for strategy map models (units, buildings, features). |
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Third Wire Productions, Inc. | Third Wire Object Exporter v08.25.06 153 KB |
Import / Export |
Compiled / Description | ||
25.08.2006 Allows you to export meshes from Max to the file format used by the air combat games Wings over Europe / Vietnam / Israel and First Eagles. |
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Timm Dapper | XFrog Importer v1.0 460 KB |
Import / Export |
Compiled / Description | ||
19.02.2004 The XFrog Plugin for Max is a combination of procedural object and importer plugin which enables Max to import XFrog *.XFR files. After import the model should show up in your viewports fully textured. The importer inserts a procedural object which reads the data from the file you indicated and creates the geometry inside Max. It also creates a multi-sub material containing the original surfacing information from the XFrog file. The material can be freely edited once it has been created. Xfrog is a popular solution for modeling trees, plants, and many other organic forms. For more information on XFrog, go here. There are also over 1000 plant models available in the XfrogPlants libraries, which are commercial, but not very expensive. |
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Truevision3D, LLC. | TV3D Exporters v6.5 5.76 MB |
Import / Export |
Compiled / Description | ||
01.11.2009 These exporters are part of the TV3D SDK, an extensive library for 2D and 3D development of games, simulations, and 3D applications. The exporters can export static and animated meshes, and support both Physique and Skin. |
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Valve Software / Wavelength | SMD Exporter v3.0 183 KB |
Import / Export |
Compiled / Description | ||
30.06.2004 A plugin to export files to the Valve Skeletal Model format (*.smd), the format used to get your models and animation into Half-Life. This version has a few changes over the original version from Valve: UV coordinates are now exported correctly, mirrored objects no longer result in flipped normals, completely new exporter dialog. |
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Virtools SA | Virtools Exporter v3.5.0.52 9.11 MB |
Import / Export |
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21.03.2006 This plugin allows you to export your Max characters, scenes, objects and animations to Virtools Dev 3.5 (*.NMO file format), a toolset for creating interactive, game-quality applications for e-learning, e-marketing and traditional games. Includes support for Character Studio. |
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Virtools SA | Virtools Exporter v4.1.0.80 9.53 MB |
Import / Export |
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30.10.2008 This plugin allows you to export your Max characters, scenes, objects and animations to Virtools Dev 4.1, 4.0 and 3.5 (*.NMO file format), a toolset for creating interactive, game-quality applications for e-learning, e-marketing and traditional games. Includes support for Character Studio. |
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Vortez | M3D File Exporter v2.0 976 KB |
Import / Export |
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24.09.2011 This is a very fast exporter that can save the following data (all optional except the vertex array, of course): - Index array - Vertex array - Color array - Up to 4 texture UV arrays - Normals array - Vertex Fog array - Support for saving multiple objects in one file |
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Author / WWW | Name / Download | Plugin Type |
Vortez | M3D File Importer v2.0 976 KB |
Import / Export |
Compiled / Description | ||
24.09.2011 This is an importer for M3D files saved with the exporter from the same author. The following data can be imported: - Index array - Vertex array - Color array - Up to 4 texture UV arrays - Normals array - Vertex Fog array |
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Author / WWW | Name / Download | Plugin Type |
VRMedia Srl | AAM Exporter v2.8 1.66 MB |
Import / Export |
Compiled / Description | ||
20.07.2012 Exports AAM (Ascii Animated Mesh) files for use with the XVR (eXtreme Virtual Reality) development environment dedicated to virtual reality and augmented reality applications. |