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Author / WWW | Name / Download | Plugin Type |
Itoo Software | Glue Tool v2.7 482 KB |
Utility |
Compiled / Description | ||
09.04.2024 This plugin aligns the pivot point of a selection of objects over the surface of a base object. Can also conform a spline over the surface. |
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Joe Latzer | Plugin Unloader v1.0 72 KB |
Utility |
Compiled / Description | ||
22.06.2005 PluginUnloader is a useful utility for plugin programmers. It allows you to load, unload and reload your plugins while coding. You don't need to restart Max to rebuild your code and test your plugin. |
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Author / WWW | Name / Download | Plugin Type |
John Ratcliff | Mesh Framework v0.1 464 KB |
Utility |
Compiled / Description | ||
03.10.2006 This is a plugin for performing convex decomposition on complex meshes, which basically breaks the mesh into pieces, simplifies them, and then joins the pieces back together while maintaining convexity. |
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Johnny Ow | IDSelect v2.0b1 5.5 KB |
Utility |
Compiled / Description | ||
29.10.2003 Select objects based on the Material ID or Object ID. |
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Author / WWW | Name / Download | Plugin Type |
Jordi Ros | Neon2 Scene Exporter v0.9.2.2 4.56 MB |
Utility |
Compiled / Description | ||
05.01.2007 Exports Max scenes to the *.N3D file format used by Neon v2, a program for creating live visuals. The plugin exports all geometry, lights, cameras and material names from the current scene, and it must conatin at least one camera to work properly (and some objects of course). Also objects need to be UV mapped and assigned to a material to work properly. |
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Author / WWW | Name / Download | Plugin Type |
Lesha VH | Color Picker v2.01 135 KB |
Utility |
Compiled / Description | ||
24.11.2003 This utility replaces the standard Max colour dialog with a much improved version. It supports RGB, HSV and HLS colour models. |
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Mankua | PowerStamper v1.0 517 KB |
Utility |
Compiled / Description | ||
27.08.2010 PowerStamper is a Texture Builder by Bitmap Projection. This means that an image is projected onto the 3D surface of a model, and stamped into its material bitmap textures. The image is projected using the active viewport, which can be an orthogonal projection ( Top, Front, User) or a perspective projection ( Camera, Spot Light ). The projected image is known as the 'Stamping Image' and the material bitmaps as the 'Output Bitmaps'. As a Stamping Image you can use photographs to compose complex photorealistic materials for a 3D model; typical material maps to create unique 3D seamless unstretched maps, like rock or sand; or, you can paint rendered images to create complex 3D painted maps. However, to get better results, you can mix all these three techniques! |
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Author / WWW | Name / Download | Plugin Type |
Mankua | View Tools v1.0 222 KB |
Utility |
Compiled / Description | ||
27.08.2010 View Tools is a Max utility that uses some properties of the viewports to achieve modelling or visualization tasks. The main task of View Tools is to help Max users to create 3D models starting from photographs and cameras created with Camera Match. |
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Author / WWW | Name / Download | Plugin Type |
Marsel Khadiyev | Mir v0.0308 641 KB |
Utility |
Compiled / Description | ||
09.03.2005 Mir is a Max integration for real-time rigid body dynamics in viewports. Real-time means that you can have it going and work at the same time with Max. Usage is quite simple: all your current scene objects are automatically added and simulated once you make mir active. You can choose to exclude certain objects by making them not live, or make them immovable (ie. unaffected by collisions and forces but still participating). You can get some sample scenes here. |
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Author / WWW | Name / Download | Plugin Type |
Marsel Khadiyev | EPHERE Schematic Material Editor v0.1.4 Alpha 1.13 MB |
Utility |
Compiled / Description | ||
15.03.2004 Schematic Material Editor (SME) is a system that allows the user to easily build and examine Shader trees in Max. The authors want the system to also allow fast and intuitive access to using scripted and expression controllers with shaders, and also make re-use of nodes easier and more evident i.e. to show when nodes are instanced and also show what shaders they are used in. They also want it to work not just with Max shaders, but also with all other third party Max renderers. They will also be adding new fuctionality via new logic and utility nodes. |