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Rogier Fransen | Monkeylab Edge Thing v0.1 9.4 KB |
Modifier |
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01.06.2006 This is a modifier that tries to conform a mesh to another mesh. Both meshes must be located at [0,0,0] |
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Rogier Fransen | Monkeylab XRay v0.1 9.5 KB |
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01.06.2006 A UV mapping modifier where the V coordinate is mapped according to edge distance. You can use it to create an x-ray effect by combining it with a gradient map. You can download a demo Max file here. |
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Scooter | NWN Modifiers v1.1b4 292 KB |
Modifier |
Compiled / Description | ||
04.12.2003 This is a collection of modifiers you can use when building models for Biowares game Neverwinter Nights. Modifiers include: MDL TriMesh Properties Modifier, MDL Placeable/Door Modifier, MDL Walkmesh Modifier. |
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Peter Watje | Object Deform v1.0a 23.3 KB |
Modifier |
Compiled / Description | ||
14.10.2003 This modifier lets you deform one object with another. Apply the Object Deform modifier to the object that you want to be deformed. Create another object and animate it cross the surface the object. Then pick that object as your deform object. This will allow you to do effects like footprints in the snow, or dragging your finger in the sand. The source code is also available here. |
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Pavel Kuznetsov | Object ID v1.0 12.7 KB |
Modifier |
Compiled / Description | ||
24.11.2003 This is a World Space Modifier which allows you to animate the Object ID's of objects in your scene. |
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Dieter Morgenroth | Optimize Spline v1.0 15.2 KB |
Modifier |
Compiled / Description | ||
03.12.2003 This modifier is similar to the optimize plugin. The difference is that it works on splines. It tries to approximate the given spline with a spline that looks the same but has fewer knots. You specifiy the maximum error and an angle for corner detection. It works both on bezier points and on corner points. So you can use it to 'reverse engineer' tesselated splines that have only corner points back to splines with bezierpoints. Its main purpose is to clean up data from imported DXF and DWG splines. |
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Peter Watje | Paint Modifier v0.99 74.3 KB |
Modifier |
Compiled / Description | ||
18.11.2003 This is a simple deformation system. With it you can choose an ink and brush and then deform the mesh by painting on it. |
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Discreet | PaintDeformTest v1.0 14.4 KB |
Modifier |
Compiled / Description | ||
28.10.2003 This is an example from the Max SDK showing how the paint interface works, and allowing you to 'sculpt' your mesh by painting on it. |
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Peter Watje | Particle Displace v1.2 11.2 KB |
Modifier |
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18.08.2005 This plugin works just like the regular Displace modifier, except instead of a gizmo, it uses a particle system to displace the object. It also has basic support for Particle Flow. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Particle Gravity v1.0 15.9 KB |
Modifier |
Compiled / Description | ||
09.12.2003 Particle Gravity just causes the particles in the system to attract or repel each other. |