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Author / WWW Name / Download Plugin Type
Bruno Heidelberger Cal3D Exporter v1.7.3
2.06 MB
Import / Export
Compiled / Description
10.05.2018

This plugin exports skeletal based character models and their animations from Max into cal3d files.

Cal3d is a skeletal based 3D character animation library written in C++ in a platform-/graphic API-independent way. Originally designed to be used in a 3D client for Worldforge, it evolved into a stand-alone product which can be used in many different kinds of projects.
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Author / WWW Name / Download Plugin Type
Bruno Heidelberger Cal3D Exporter v0.10.0
916 KB
Import / Export
Compiled / Description
12.01.2005

This plugin exports skeletal based character models and their animations from Max into cal3d files.

Cal3d is a skeletal based 3D character animation library written in C++ in a platform-/graphic API-independent way. Originally designed to be used in a 3D client for Worldforge, it evolved into a stand-alone product which can be used in many different kinds of projects.
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Author / WWW Name / Download Plugin Type
Bruno Heidelberger / IMVU Inc. IMVU Cal3D Exporter v0.9.1
2.85 MB
Import / Export
Compiled / Description
15.04.2010

This is a Max exporter for IMVU (an avatar-based social network and virtual world) based on the Cal3D Open Source code.
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Author / WWW Name / Download Plugin Type
Cannonfodder Half-Life 2 SMD Importer v0.1.3a
22.8 KB
Import / Export
Compiled / Description
14.06.2005

This plugin imports Half-Life 2 SMD's. It can load both reference and animation SMD's. It supports weights in the SMD file and will create a skin modifer for the reference model, it can also rebuild the smoothing groups from the vertex normals in the SMD file although this can take some time if the model is large.
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Author / WWW Name / Download Plugin Type
Cannonfodder Half-Life 2 SMD Exporter v2.03
50.9 KB
Import / Export
Compiled / Description
14.06.2005

This is a modified version of the Valve SMD exporter which exports Half-Life 2 SMD's from Max. It supports Physique, Skin, and Bones Pro, as well as blending of vertices. Also included is a compiled version of the Valve VTA exporter used in creating facial animations using the morpher modifer.
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Author / WWW Name / Download Plugin Type
CGDev.net AXE v2.2.5
130 KB
Import / Export
Compiled / Description
16.07.2017

AXE is a fully-featured DirectX file exporter plugin designed to provide consistent, flexible and reliable data conversion. It supports standard and multi-subobject or DirectX shader materials, editable patch, editable mesh or editable poly geometry, skin and physique modifiers. The latest release can even convert a standard material with multiple UV coordinates to a DirectX material(.fx) and generate shader code such as tangent-space normal mapping.

This free version of AXE is a slightly restricted of AXE Pro, the commercial version of the exporter, and is only for use on non-commercial projects.
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Author / WWW Name / Download Plugin Type
Chris Cookson Enhanced MD3 Exporter v3.0
16.8 KB
Import / Export
Compiled / Description
06.06.2004

This is an improved version of Pop'N'Fresh's MD3 exporter for creating Quake 3 models in Max. The following major fixes and features have been implemented:
- Correct normal export, taking into account smoothing groups
- Bounding box calculation for each frame
- Improved error checking and validation
- Exports valid Q3A path names (no backslashes)
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Author / WWW Name / Download Plugin Type
Christer Janson ASCII Importer v1.0
66 KB
Import / Export
Compiled / Description
11.08.2004

These are recompiles of an old plugin for Max allowing ASCII Scene import.
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Author / WWW Name / Download Plugin Type
Christoph Kubisch F3D Exporter v1.8
2.73 MB
Import / Export
Compiled / Description
13.11.2007

Enables Max to export F3D and MA files for use with Luxinia, an easy-to-use 3D engine. F3D files support multiple meshes, helper objects, skinned/physiqued objects and multi-materials. MA files are for animations, exporting animation keys with an optional snapshot every 'nth' frame.
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Author / WWW Name / Download Plugin Type
Clockstone Software RTX Export v2.11
127 KB
Import / Export
Compiled / Description
27.10.2006

RTX export is an extended ASE exporter for Max. It has a lot of enhancements, the most interesting for most users may be a fully working Biped, Physique and Skinning export.

In addition to the standard ASE features it implements following stuff:
- Local transform matrices and vertices
- Skinning
- Physique, biped
- Bones, biped-bones
- Target nodes
- Light color animation
- Visibility animation
- Camera FOV animation
- Visibility information
- Atmospheric (StdFog) export
- Morph modifier
- User properties
- Map animation (UV offset, UV tile, UVW angle)
- Fog color animation
- Light attenuation parameter animation
- Material ambient/diffuse/specular/selfillumation color animation
- Optimizing texture coordinates
- BoneInitTM calculation for mirrored bones
- PivotTM (object offset transformation)

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