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Michael Spaw | ColorNoise v1.0 106 KB |
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27.02.2003 This is a simple spin on the standard Max noise procedural. It rotates the values for the R, G and B components of the noise function so that the result is chromatic. In addition the color can be blended with a base color or map, and there are various flavors of the base noise function. |
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Michael Spaw | CompositeMode v1.0 380 KB |
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20.07.2003 This plugin emulates all of the PhotoShop blending modes in map form. It can be used anyplace you would normally use a map including bump and displacement. This can generate some very cool effects though not all of the modes make sense in all cases. |
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Michael Spaw | Confetti v1.0 137 KB |
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27.02.2003 This Max procedural texture started its life as a direct copy of a tutorial sample in Steve May's RmanNotes, and has subsequently been added to. It's really more of graphical test than a real useful map. That being said, it is fairly full features as far as Max maps go. |
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Michael Bailey | Cook-Torrance Shader v1.0 17.6 KB |
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23.12.2001 This plugin is designed to replace the Max default metal shader plugin. It has more control over the material, at the expense of greater complexity. The settings are: Specular Level, Roughness, Specularity, Index of Refraction. It uses the shading algorithm proposed in 'A Reflectance Model for Computer Graphics' by Robert L. Cook and Kenneth E. Torrance. |
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Michael Spaw | CrossTile v1.0 120 KB |
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27.02.2003 This Map is derived from an example from Steve May's excellent RmanNotes. The shader uses a series of pulses to generate each stripe. Then the stripes are layered atop one another and finally over a solid background color. Once I got the basics of it going, it was fairly straightforward to expand on the parameters and add in a bunch of goodies the original Renderman version didn't have. The parameters give control over the placement, width, rotation and blurriness of the stripes. |
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BlurBeta | Dirt v2.02 14.2 KB |
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10.01.2001 A dirt texture map. |
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Mark Williams | Disperse/Refract v1.0 8.3 KB |
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10.12.2002 This Max 4/5 texture plugin is for faking wavelength-dependent refraction without having to go to the effort of rendering your image in separate R/G/B passes and compositing. |
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BlurBeta | Distance Blender v1.03 13.8 KB |
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10.01.2001 Blends between 2 texture maps based on the distance to the camera. |
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BlurBeta | Do Nothing v1.01 34.5 KB |
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10.01.2001 Works as a pass through in composite textures. |
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BlurBeta | Drip v1.04 13.5 KB |
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10.01.2001 Designed as a bump map for the 'drop of water in a bucket' effect. |