...Top | ||
Author / WWW | Name / Download | Plugin Type |
Virtools SA | Virtools Exporter v3.5.0.52 9.11 MB |
Import / Export |
Compiled / Description | ||
21.03.2006 This plugin allows you to export your Max characters, scenes, objects and animations to Virtools Dev 3.5 (*.NMO file format), a toolset for creating interactive, game-quality applications for e-learning, e-marketing and traditional games. Includes support for Character Studio. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Virtools SA | Virtools Exporter v2.5.0.69 7.94 MB |
Import / Export |
Compiled / Description | ||
06.02.2004 This plugin allows you to export your Max characters, scenes, objects and animations to Virtools Dev 2.5 (*.NMO file format), a toolset for creating interactive, game-quality applications for e-learning, e-marketing and traditional games. Includes support for Character Studio. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Virtue3D | Virtue3D Exporter v1.0 1.34 MB |
Import / Export |
Compiled / Description | ||
13.06.2001 Virtue3D extends Max to include an export utility for 3D content prior to optimization by Virtue3D Optimizer, which compresses large 3D models into highly efficient, compact Web-ready files called VTU's. Features include: - Direct input to Virtue3D Optimizer - Enhanced to produce a more complete data output - Exports both simultaneous and independent animations - Efficiently preserves animation, material and hierarchy data - Supports native Max features like smoothing and particle systems - Preserves high-level of accuracy VRML 2.0 compliant file output |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Volition, Inc. | V3D Exporter v1.0 2.87 MB |
Import / Export |
Compiled / Description | ||
16.07.2001 This plugin exports meshes into the Volition V3D format. V3D model files are used for static meshes like clutter, powerups, etc in the game Red Faction. V3D files are not directly loadable by RF PC. Before they can be used, they must be run through the 'ccrunch' utility (also part of the RedFaction Toolkit) and converted into V3M files. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Volition, Inc. | VFX Exporter v1.0 2.87 MB |
Import / Export |
Compiled / Description | ||
13.06.2001 This plugin exports meshes, lights, and other supported objects into a VFX effects file for Red Faction. VFX files are used for any visual effect that can't be achieved through other means. If you have non-VFX solutions to something you want to show, via RED, or through TBL-file manipulation, you should probably try that approach first. This plugin is part of the Red Faction Toolkit. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
VRMedia Srl | AAM Exporter v2.8 1.66 MB |
Import / Export |
Compiled / Description | ||
20.07.2012 Exports AAM (Ascii Animated Mesh) files for use with the XVR (eXtreme Virtual Reality) development environment dedicated to virtual reality and augmented reality applications. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
WildTangent | WildTangent Exporter v2.4.0.6 814 KB |
Import / Export |
Compiled / Description | ||
24.07.2004 Exports scenes and animations to an HTML file which can be viewed using the WildTangent Web Driver 3D browser plugin. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
WildTangent / HABWare | Genesis3D KEY Exporter v2.0 33.7 KB |
Import / Export |
Compiled / Description | ||
30.01.2003 Exports animated models in the Actor file format used by the Genesis3D game engine. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
WildTangent / HABWare | Genesis3D NFO Exporter v2.0 36.4 KB |
Import / Export |
Compiled / Description | ||
30.01.2003 Exports models in the Actor file format used by the Genesis3D game engine. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
WildTangent Games, Inc. | Fate 3dsMax Tools v1.0 41.3 MB |
Import / Export |
Compiled / Description | ||
07.05.2009 This a collection of plugins for moving 3D assets from Max to the formats used by the Fate games. It supports the following file formats: MDL (standard, non-animated model), SCN (scene files), COL (collision scenes), AMS (animated meshes that use morph-targets for animation), SMS (skinned meshes with skeleton animation) and SMA (animation files for SMS). |