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Author / WWW | Name / Download | Plugin Type |
Imagination Technologies Ltd. | PowerVR Exporter v1.04 (Build 2.00.20.1684) 585 KB |
Import / Export |
Compiled / Description | ||
27.04.2007 This plugin outputs 3D data for use inside your C language application in the easiest and fastest way possible. This version replaces the old exporter and contains a lot more functionality. The files generated by the PVRExporter are 'include' files that you can compile with your own application. |
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Author / WWW | Name / Download | Plugin Type |
Intrinsic Graphics, Inc. | Alchemy ArtistPack v1.0 7.69 MB |
Import / Export |
Compiled / Description | ||
30.04.2003 The Alchemy ArtistPack for Max is a real-time production tool that helps 3D game designers and programmers to understand at modeling time how art assets will perform in the final game, all in real time with a touch of a button. The Alchemy ArtistPack for Max allows you to visualize your 3D scenes interactively directly on your development system and without leaving Max. You can display objects, animations, lighting, camera paths, and advanced shading effects. |
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Author / WWW | Name / Download | Plugin Type |
Invictus Games Ltd. | Street Legal SCX Exporter v3.0 91 KB |
Import / Export |
Compiled / Description | ||
12.07.2002 Allows Max to export scenes in the SCX file format used by the Street Legal games. |
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Author / WWW | Name / Download | Plugin Type |
Irrational Games LLC | Freedom Force Exporter v4.0.1 1.03 MB |
Import / Export |
Compiled / Description | ||
11.04.2002 Allows you to export Max files in the NetImmerse format that Freedom Force recognizes (*.NIF). |
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Author / WWW | Name / Download | Plugin Type |
John L. Miller | Combat Flight Simulator Exporter v0.01 85.6 KB |
Import / Export |
Compiled / Description | ||
21.09.2004 Exports models from Max to the CFS3 file format used by Microsoft's Combat Flight Simulator 3. |
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Author / WWW | Name / Download | Plugin Type |
Kaydara | FBX Import / Export v3.67 5.03 MB |
Import / Export |
Compiled / Description | ||
23.09.2002 This plugin allows all types of data to be packaged into one file format that can be used by most of today's 3D authoring software. The FBX format allows most 3D data types to flow effortlessly between different software applications. Supported data includes all major NURBS and polygon surface types, keyframe and mocap animation, shapes and morph targets, materials and textures, lights, cameras, hierarchical information and character animation data including IK, envelopes and deformations. |
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Author / WWW | Name / Download | Plugin Type |
Ket-SP | LightWave Object Importer v0.43 7.95 KB |
Import / Export |
Compiled / Description | ||
22.05.2002 This is an importer for LightWave's object file format (*.lwo). |
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Author / WWW | Name / Download | Plugin Type |
Macromedia, Inc. | Shockwave 3D Exporter v8.5r321 Public Beta 2.96 MB |
Import / Export |
Compiled / Description | ||
13.04.2001 This is an exporter that allows tight integration with Director 8.5 Shockwave Studio. The exporter includes support for Multi-resolution mesh technology, providing streaming previews and levels of detail within Max, character studio biped and physique character animation, and the preview options to view a scene as it will be rendered as Shockwave 3D content. |
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Author / WWW | Name / Download | Plugin Type |
Mark Zelasko | Ghoul2 Model Importer v0.2 14.5 KB |
Import / Export |
Compiled / Description | ||
15.05.2003 This plugin imports Ghoul2 models (.glm) into Max 4 and 5. The plugin will try to load the models textures if they are in the same folder as the model and in .jpg or .tga format. The plugin works with these games: - Jedi Knight II: Jedi Outcast - Soldier of Fortune II: Double Helix |
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Author / WWW | Name / Download | Plugin Type |
Martin Ridgers | Jamlander v3.01 335 KB |
Import / Export |
Compiled / Description | ||
11.06.2004 jamlander is an UnrealEd export plugin for Max. It allows you to build almost all of your maps for UT2003 in Max and then transfer it into UnrealEd with only a view clicks and keypresses. jamlander supports many of the Unreal classes, including StaticMeshes, BSP Brushes, Triggers, PlayerStarts and Movers, with support for more being developed. |