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Author / WWW | Name / Download | Plugin Type |
BlurBeta | Maelstrom Map v1.02 29.2 KB |
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10.01.2001 A whirlpool texture map, like water running down a drain. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | MultiBlend v2.0 25.6 KB |
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10.01.2001 A multichannel material compositor with stacking controls and masks. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | Rain v1.01 14.2 KB |
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Compiled / Description | ||
10.01.2001 An extension to the Drip texture map. This does animated rain, like rain falling on the surface of a pond. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | Raytraced Shadow Transparency Override v1.02 13.9 KB |
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Compiled / Description | ||
10.01.2001 When using raytraced shadows, this material allows you to map the apparent transparency of the object differently than the default shadow color/density. This gives you a lot more control of shadows than regular materials do by default. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | Shadow Light v2.05 20.3 KB |
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Compiled / Description | ||
10.01.2001 Blends between 2 colors/maps based upon the amount of light hitting the surface. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | Shellac v2.03 15.6 KB |
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Compiled / Description | ||
10.01.2001 Additively comp 2 materials together to 'shellac' on a second highlight. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | SideFade Material v2.0 25.7 KB |
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Compiled / Description | ||
10.01.2001 A combination of ShadowLight and SideFade, but this one works as a material rather than a map. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | SideFade v2.12 21.3 KB |
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Compiled / Description | ||
10.01.2001 Blends between 2 colors/maps based upon viewing angle. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | SolidColor v1.05 11.4 KB |
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10.01.2001 Some maps don't have color swatches when you need them - just use this. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | SuperNoise v2.01 21 KB |
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Compiled / Description | ||
10.01.2001 Over the top noise texture map - everything's mappable and has perturbation. |