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John Burnett | Matte/Shadow 2 v7.14.2000 16 KB |
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14.11.2001 Updates the standard Matte/Shadow material to support double-sided rendering and displacement mapping. |
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BlurBeta | Max Shellac v3.1.01 4.1 MB |
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29.02.2000 The shipping version of Shellac in Max does not support Displacement mapping. This one does. |
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Brendan Duncan | MAXShade v0.0.3 403 KB |
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12.04.2004 MAXShade is a scripting language much like MAXScript. But while MAXScript is designed for writing tools, MAXShade is designed for writing shaders. A shader is an element of a renderer. In Max, materials, textures, video post filters, render effect filters, lights, and atmospherics can all be considered shaders. With MAXShade, you can use a simple scripting language to write new materials, textures, and render effect filters quickly and efficiently. You won't need to learn C++, Windows API, or the Max SDK to add new materials, textures, or filters to Max. Shaders are much more compact than C++ plugins; a simple shader requiring 30 lines of code in MAXShade, may require 3000 lines of code to produce the same results in C++. This means you can quickly prototype your ideas with MAXShade, and see your results instantly. The shading language is, for the most part, compatible with the RenderMan Shading Language. This means that not only can you write your own shaders from scratch, you can also make use of the many RenderMan shaders available from its years of use in film production. |
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Ishani | Mercury v1.0 34.6 KB |
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30.07.1999 The mercury procedural texture allows you to make mercury-like metallic gradients(!). A library of presets is available here. |
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MooDee | MooDee Shader v0.02 192 KB |
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07.01.2001 This plugin provides you a new shader model that offers a large amount of control over specularity, diffuse shading, colour correction and more. |
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MIQ Japan | Multi Color v1.0 11.2 KB |
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01.02.1999 N/A |
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BlurBeta | MultiBlend v2.0 4.1 MB |
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22.02.2000 A multichannel material compositor with stacking controls and masks. |
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Peter Watje | Noise 2D Old v1.1b 63.3 KB |
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30.04.2000 A Max 3 version of the Noise 2D plugin written for Max 1.2 (only uses 2 color swatches). |
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Peter Watje | Noise 2D v1.1b 62.4 KB |
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31.07.1999 The same as the Noise that ships with Max, except that it is implemented as a 2D map instead of a 3D map, allowing you to see the noise in the viewports. |
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Author / WWW | Name / Download | Plugin Type |
John Burnett | Normal Texture v8.05.2000 125 KB |
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14.11.2001 This is a great texture for doing fast post-process distortion and refraction fakes. |