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Author / WWW | Name / Download | Plugin Type |
3d-io games & video production GmbH | BonesPro Proxy v4.86.00 3.14 MB |
Modifier |
Compiled / Description | ||
16.05.2024 BonesPro Proxy is a freely available replacement plugin for the real BonesPro modifier. It allows anyone to work with scenes that use BonesPro without having to license it. It also makes rendering of BonesPro scenes on your render farm easier. |
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3d-io games & video production GmbH | UV-Packer v3.04.00 8.07 MB |
Modifier |
Compiled / Description | ||
07.04.2024 UV-Packer is a fast and exact UV utility which takes all your UV parts, calculates their sizes and proportions and distributes them in the most optimal way on the UV panel. You no longer need to spend hours moving, rotating and scaling your maps in order to utilize the whole mapping area - UV-Packer does it for you in a second. It not only moves and rotates your UV parts, it also takes the mesh surface area into account and scales the parts independently to provide a uniform pixel distribution. Your models will never again have different texture sizes and therefore varying amounts of texture quality on legs, arms and body textures, since UV-Packer keeps them all even. |
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Andrew Reid / Josef Wienerroither | Ghost Trails v3.8.0.0 741 KB |
Modifier |
Compiled / Description | ||
18.04.2024 Ghost Trails is a modifier plugin that makes it easy to create a trail behind a moving object. It can be used to create such effects as: - Skid marks and tire tracks - Trails from swords and other weapons like in console games - Trails from particles or meteors - Snail and blob trails - Matrix like Bullet Trails Thanks go to Josef for recompiling the plugin for Max 2025. |
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GuruWare | CacheMod v1.1 300 KB |
Modifier |
Compiled / Description | ||
29.03.2024 This modifier allows you to store the the current status of the modifier stack. Basically you can collapse the modifier stack while keeping the history of the stack. If you choose to save the cached data in the scene file, it will make file size bigger, but if the stack requires heavy calculation, this modifier will make scene loading a lot faster. So you cache the current modifier stack, disable all modiers below and save the cache with the max file, which will make demanding MCG modifiers load at lightspeed. It can also be used for replacing the current mesh in the modifier-stack. If you cache an object with this modifier and paste it as an instanced modifier onto other object, that object will get the mesh from the modifier which is caching. |
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Itoo Software | SplineOffset v1.0 1.29 MB |
Modifier |
Compiled / Description | ||
09.04.2024 SplineOffset is similar to the array tool built into Max combined with a sophisticated spline offset function, but with two big benefits: firstly, SplineOffset is fully parametric so you can change or animate the number of clones, the size of the offsets, and their distribution at any time; secondly, and for the first time as a modifier, SplineOffset is able to automatically heal overlapping splines so that they form one continuous path. Other features include the ability to set, offset and sequence material IDs; a choice of 5 end types for open splines; and options to specify 3 types of corner bevel. You can even add multiple SplineOffset modifiers to create 2D and 3D arrays, each with their own settings. |
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Author / WWW | Name / Download | Plugin Type |
Itoo Software | Clone v2.4 394 KB |
Modifier |
Compiled / Description | ||
09.04.2024 Clone is a modifier used to create replicated objects, similar to the Array tool in Max but parametric. |
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MagicPictures Studio, Inc. | OpenSubDiv MPS v1.68 1.57 MB |
Modifier |
Compiled / Description | ||
24.05.2024 This is an OpenSubdiv implementation for Max that is compatible with Maya and Mudbox, allowing you to export your SubDiv meshes with creases to other applications. |
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Shawn Olson | Select Faces Modifier v1.1 27.2 MB |
Modifier |
Compiled / Description | ||
23.04.2024 This parametric selection modifier allows you to select faces on a mesh without regard to topology changes similar to a Volume Select Modifier. Specific attributes by which you can select faces are: - Selected Faces - Selected Vertices - Smoothing Groups (with Options) - Material IDs (with Options) - Face IDs - Random Faces - Every Nth Face - Polygon IDs - Random Polygons - Every Nth Polygon - Element IDs - Random Elements - Every Nth Element |
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Author / WWW | Name / Download | Plugin Type |
Shawn Olson | ChannelMod v1.0 27.2 MB |
Modifier |
Compiled / Description | ||
23.04.2024 The ChannelMod allows you to pass mapping channel or vertex colors from one map channel to another. Unlike the ChannelInfo copy/paste functions, this modifier is a live link from the channel data coming up the stack. |
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Author / WWW | Name / Download | Plugin Type |
Shawn Olson | Delete Faces Modifier v2.12 27.2 MB |
Modifier |
Compiled / Description | ||
23.04.2024 The Delete Faces Modifier is similar to the DeleteMesh modifier in Max except it has several controls and options. Instead of always deleting the incoming mesh at the currently selected sub-object level, it gives you several options for what faces to delete. |