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21 records match your query.
Displaying 10 entries per page.

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Author / WWW Name / Download Plugin Type
Epic Games, Inc. Datasmith Export v5.5.1
173 MB
Import / Export
Compiled / Description
10.12.2024

Datasmith is a part of Unreal Studio, and this exporter allows you to export your Max scenes into a file format (*.udatasmith) that Datasmith understands. The exporter translates entire scenes including lights, cameras and materials in V-Ray, Corona and Mental Ray format.
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Author / WWW Name / Download Plugin Type
GuruWare gw::PlyIO v1.42
1.36 MB
Import / Export
Compiled / Description
29.03.2024

Imports files in the Stanford University PLY file format.
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Author / WWW Name / Download Plugin Type
Hugo Apellido LightWave Object Importer v1.0.0.7
3.02 MB
Import / Export
Compiled / Description
17.01.2024

This beta importer can handle both LWOB and LWO2 file formats, but at the moment will only import meshes with no texture coordinates. It works with simple objects, but will probably fail on complex scenes. It can also only import a maximum of 50,000 vertices per scene (at the moment).
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Author / WWW Name / Download Plugin Type
Hugo Apellido XModel Importer v2.0.1.1
163 KB
Import / Export
Compiled / Description
07.01.2024

Imports XModel files from the game Call of Duty 4.
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Author / WWW Name / Download Plugin Type
Hugo Apellido XModel Exporter v1.0.0.5.1
163 KB
Import / Export
Compiled / Description
07.01.2024

Exports XModel files for use in Call of Duty 4.
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Author / WWW Name / Download Plugin Type
Josef Wienerroither IfcMax v0.7.0
81.5 MB
Import / Export
Compiled / Description
03.09.2023

IfcMax is an importer that enables Max to import the IFC file format ( *.ifc ). This build is based on the current 0.7.0 version of the IfcOpenshell opensource framework.
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Author / WWW Name / Download Plugin Type
NVIDIA Corporation Omniverse 3dsmax Connector v202.1.0
161 MB
Import / Export
Compiled / Description
20.10.2024

The NVIDIA Omniverse 3ds Max Connector plugin offers a simple toolkit for Max users to send and live sync their model data to an NVIDIA Omniverse Nucleus. This not only gives Max users a first class renderer through OMNIVERSE Create apps but also grants the ability to open, edit and sync with any of the NVIDIA Omniverse Connect plugins. Now, depending on the use case, Max users can choose the workflows and pipelines that work best for their needs while maintaining up to date revisions for all downstream consumers of their work.
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Author / WWW Name / Download Plugin Type
Pop'N'Fresh / Michael Lawler MD3 Exporter v2.4
2.13 MB
Import / Export
Compiled / Description
16.09.2023

This is an improved version of Pop'N'Fresh's original 3ds Max MD3 exporter for Quake III MD3 models. The following major fixes and features have been implemented:
- Correct vertex normals supporting both Smoothing Groups and the Edit Normals Modifier
- Bounding box calculation for each frame
- Improved error checking and validation (added warnings if texture images are not 'Power of 2' and also warn if mesh exceeds 1000 vertices)
- Exports valid Q3A path names (using forward slashes and not backslashes)
- Exports LODs to separate MD3 files with correct LOD file names
- Displays an export statistics dialog providing actual triangle and vertex counts for the exported geometry (shows the extra vertices created due to smoothGroups, EditNormals, or UVs)
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Author / WWW Name / Download Plugin Type
Remi Arnaud / The Khronos Group Inc. OpenCollada v1.6.71
17.8 MB
Import / Export
Compiled / Description
06.08.2023

This is the latest release of the next generation plugin offering higher performance data export. In contrast to the existing COLLADA exporters for Max, this new plugin doesn't store the COLLADA document into an intermediate data model but writes it directly to file. This leads to a dramatic reduction of memory consumption and to much better performance.

The official COLLADA web site is here.
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Author / WWW Name / Download Plugin Type
Shawn Olson WallWorm MDL Importer v1.0
27.2 MB
Import / Export
Compiled / Description
23.04.2024

The MDL loader derives its mesh and skin data from MDL files, Source's proprietary model format. It defines the structure of the model along with animation, bounding box, hit box, materials, mesh and LOD information.

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