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Author / WWW | Name / Download | Plugin Type |
3d-io games & video production GmbH | BonesPro Proxy v4.86.00 3.14 MB |
Modifier |
Compiled / Description | ||
16.05.2024 BonesPro Proxy is a freely available replacement plugin for the real BonesPro modifier. It allows anyone to work with scenes that use BonesPro without having to license it. It also makes rendering of BonesPro scenes on your render farm easier. |
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Author / WWW | Name / Download | Plugin Type |
3d-io games & video production GmbH | UV-Packer v3.04.00 8.07 MB |
Modifier |
Compiled / Description | ||
07.04.2024 UV-Packer is a fast and exact UV utility which takes all your UV parts, calculates their sizes and proportions and distributes them in the most optimal way on the UV panel. You no longer need to spend hours moving, rotating and scaling your maps in order to utilize the whole mapping area - UV-Packer does it for you in a second. It not only moves and rotates your UV parts, it also takes the mesh surface area into account and scales the parts independently to provide a uniform pixel distribution. Your models will never again have different texture sizes and therefore varying amounts of texture quality on legs, arms and body textures, since UV-Packer keeps them all even. |
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Author / WWW | Name / Download | Plugin Type |
Andrew Reid | Ghost Trails v3.7.0.0 96.6 KB |
Modifier |
Compiled / Description | ||
24.02.2024 Ghost Trails is a modifier plugin that makes it easy to create a trail behind a moving object. It can be used to create such effects as: - Skid marks and tire tracks - Trails from swords and other weapons like in console games - Trails from particles or meteors - Snail and blob trails - Matrix like Bullet Trails |
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Author / WWW | Name / Download | Plugin Type |
Andrew Reid / Josef Wienerroither | Ghost Trails v3.8.0.0 741 KB |
Modifier |
Compiled / Description | ||
18.04.2024 Ghost Trails is a modifier plugin that makes it easy to create a trail behind a moving object. It can be used to create such effects as: - Skid marks and tire tracks - Trails from swords and other weapons like in console games - Trails from particles or meteors - Snail and blob trails - Matrix like Bullet Trails Thanks go to Josef for recompiling the plugin for Max 2025. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | BlurDecayNoise v1.0 2.23 MB |
Modifier |
Compiled / Description | ||
29.05.2023 A noise modifier that decays off from its center. |
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BlurBeta | Twist-O-Rama v1.04 2.23 MB |
Modifier |
Compiled / Description | ||
29.05.2023 A bend modifier for curling things up. Does sea shells, corkscrews etc. |
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BlurBeta | Wake v1.01 2.23 MB |
Modifier |
Compiled / Description | ||
29.05.2023 Creates waves, like water flowing around an obstacle. |
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Author / WWW | Name / Download | Plugin Type |
Guillaume Plourde / Josef Wienerroither | HOT4Max v2023.04.18 5.0 MB |
Modifier |
Compiled / Description | ||
18.04.2023 This is a version of the Houdini Ocean Toolkit (HOT) ported to Max. It is a modifier for creating ocean surfaces based on the Tessendorf algorithm published in the Siggraph 2004 course notes. |
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Author / WWW | Name / Download | Plugin Type |
GuruWare | CacheMod v1.1 300 KB |
Modifier |
Compiled / Description | ||
29.03.2024 This modifier allows you to store the the current status of the modifier stack. Basically you can collapse the modifier stack while keeping the history of the stack. If you choose to save the cached data in the scene file, it will make file size bigger, but if the stack requires heavy calculation, this modifier will make scene loading a lot faster. So you cache the current modifier stack, disable all modiers below and save the cache with the max file, which will make demanding MCG modifiers load at lightspeed. It can also be used for replacing the current mesh in the modifier-stack. If you cache an object with this modifier and paste it as an instanced modifier onto other object, that object will get the mesh from the modifier which is caching. |
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Author / WWW | Name / Download | Plugin Type |
HABWare | Carrera v9.1 33.1 KB |
Modifier |
Compiled / Description | ||
04.06.2023 A modifier that handles self-intersecting splines by breaking them up, or by lifting one segment over the other. |