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73 records match your query.
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Author / WWW Name / Download Plugin Type
BlurBeta Drip v1.04
2.22 MB
Material
Compiled / Description
30.03.2022

Designed as a bump map for the 'drop of water in a bucket' effect.
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Author / WWW Name / Download Plugin Type
BlurBeta DynoSkin v3.01
2.22 MB
Material
Compiled / Description
30.03.2022

A bumpy skin texture map.
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Author / WWW Name / Download Plugin Type
Andrew Reid EdgeMap v1.01
17.1 KB
Material
Compiled / Description
29.03.2022

EdgeMap is a procedural texture that draws lines along the face edges of an object.
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Author / WWW Name / Download Plugin Type
BlurBeta Electric v3.03
2.22 MB
Material
Compiled / Description
30.03.2022

A tendrily noise texture map with exponential falloff.
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Author / WWW Name / Download Plugin Type
BlurBeta Gas Giant v1.0
2.22 MB
Material
Compiled / Description
30.03.2022

A texture for creating gas giant planets.
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Author / WWW Name / Download Plugin Type
Mark Williams Graph v0.91
18.6 KB
Material
Compiled / Description
30.03.2022

This texture plugin draws a graph of its input over time across texture space. Use it for polygraphs, seismographs, animated presentations, oscilloscopes, robots' mouths, and so on.
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Author / WWW Name / Download Plugin Type
Exlevel GrowFX MultiMap v1.1.0
403 KB
Material
Compiled / Description
10.05.2022

GrowFX MultiMap is a powerful texture map for using multiple textures in a material. You can blend a set number of maps into each other depending on a ramp that you define in the maps' UI.
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Author / WWW Name / Download Plugin Type
BlurBeta Highlight Only v1.02
2.22 MB
Material
Compiled / Description
30.03.2022

Only generates the highlight part of the shade equation - for use with Shellac.
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Author / WWW Name / Download Plugin Type
HABWare IBitmap v9.0
46.2 KB
Material
Compiled / Description
30.03.2022

An extension of the Bitmap texture plugin which properly handles interlaced images with field-rendering.
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Author / WWW Name / Download Plugin Type
John Burnett InfoTexture v3.31.2022
68.9 KB
Material
Compiled / Description
31.03.2022

This material shades the surface according to various surface properties. It's intended to be used to render passes of a scene that will later be used in a compositing program or post-process script.

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