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Author / WWW | Name / Download | Plugin Type |
Grant Adam | Propagate Soft Selection v1.0 14.5 KB |
Modifier |
Compiled / Description | ||
28.04.2022 A modifier that sets an entire objects soft selection value to the maximum found on the object - ie. if one vertex is 0.5 selected, the entire object will be set to 0.5. Useful for controlling selection over an entire object by a soft volume select. |
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Author / WWW | Name / Download | Plugin Type |
Grant Adam | Surface Morph v1.0 180 KB |
Modifier |
Compiled / Description | ||
28.04.2022 Surface Morph allows you to do surface based morphing: rather than calculate a deformation in object space, the deformation is calculated in surface space which is independent of the current pose. This means you can do things like morph above deformation modifiers in the stack. For example you can deform/skin a low resolution character, then subdivide and morph up wrinkles or other deformations on the animated high res mesh, using morph targets created with the high resolution mesh. |
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Grant Adam | Spline Mesher v1.2 22.9 KB |
Modifier |
Compiled / Description | ||
28.04.2022 This is like a renderable spline but with the option to use a curve to define shape. It has a bunch of other options like mapping style, grow options, ribbon mode, and a secondary spline shape which can be blended to at a certain point on the spline with a soft-width setting. |
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Author / WWW | Name / Download | Plugin Type |
Grant Adam | Translucency Modifier v1.0 20.1 KB |
Modifier |
Compiled / Description | ||
28.04.2022 This is a rewrite of Grants old Translucency fake script as a plugin - so many many times faster. It works on vertex colours, you can either paint them or use the assign vertex colours utility. |
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Guillaume Plourde / Josef Wienerroither | HOT4Max v2023.04.18 5.0 MB |
Modifier |
Compiled / Description | ||
18.04.2023 This is a version of the Houdini Ocean Toolkit (HOT) ported to Max. It is a modifier for creating ocean surfaces based on the Tessendorf algorithm published in the Siggraph 2004 course notes. |
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GuruWare | CacheMod v1.1 300 KB |
Modifier |
Compiled / Description | ||
29.03.2024 This modifier allows you to store the the current status of the modifier stack. Basically you can collapse the modifier stack while keeping the history of the stack. If you choose to save the cached data in the scene file, it will make file size bigger, but if the stack requires heavy calculation, this modifier will make scene loading a lot faster. So you cache the current modifier stack, disable all modiers below and save the cache with the max file, which will make demanding MCG modifiers load at lightspeed. It can also be used for replacing the current mesh in the modifier-stack. If you cache an object with this modifier and paste it as an instanced modifier onto other object, that object will get the mesh from the modifier which is caching. |
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HABWare | Sticks v9.0 44.7 KB |
Modifier |
Compiled / Description | ||
30.03.2022 A modifier for meshes which generates a stick for each visible edge, and a ball for each vertex. |
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HABWare | Carrera v9.1 32.8 KB |
Modifier |
Compiled / Description | ||
30.03.2022 A modifier that handles self-intersecting splines by breaking them up, or by lifting one segment over the other. |
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HABWare | HSpline v9.1 29.9 KB |
Modifier |
Compiled / Description | ||
30.03.2022 A spline modifier that creates vertices with a given distance and supports segmentation of splines. |
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Itoo Software | SplineOffset v1.0 1.29 MB |
Modifier |
Compiled / Description | ||
09.04.2024 SplineOffset is similar to the array tool built into Max combined with a sophisticated spline offset function, but with two big benefits: firstly, SplineOffset is fully parametric so you can change or animate the number of clones, the size of the offsets, and their distribution at any time; secondly, and for the first time as a modifier, SplineOffset is able to automatically heal overlapping splines so that they form one continuous path. Other features include the ability to set, offset and sequence material IDs; a choice of 5 end types for open splines; and options to specify 3 types of corner bevel. You can even add multiple SplineOffset modifiers to create 2D and 3D arrays, each with their own settings. |