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Author / WWW Name / Download Max Versions Plugin Type
Mankua / Josef Wienerroither Stress v1.0
639 KB
R2008 R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 Material
Compiled / Description
06.11.2021

Stress is a texture map plugin that composes 3 different maps using the compression and strain of the mesh object to which it is applied.

More information can be found here, and the latest source code is available from Josef Wienerroither's GitHub repository.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Max Versions Plugin Type
Mankua / Josef Wienerroither UVW Frame v1.0
868 KB
R2008 R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 Modifier
Compiled / Description
06.11.2021

UVW Frame is composed of two plugins, a helper that displays a frame in the viewport, and a modifier that converts any mesh that is inside this frame to a UVW mesh for another object. UVW Frame allows the artist to manipulate the UVW mesh in a 3D viewport, to use the editable plugins on this mesh, and to use as many modifiers as they like.

More information can be found here, and the latest source code is available from Josef Wienerroither's GitHub repository.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Max Versions Plugin Type
Mankua Ptex Shader Alpha 5
10.7 MB
R2010 R2011 R2012 Material
Compiled / Description
14.05.2011

Ptex Shaders is a set of plugins and shaders for Max, Maya and mental ray that provide rendering support of Ptex files in Max and Maya.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Max Versions Plugin Type
Mankua Stress v1.0
40.9 KB
R2023 Material
Compiled / Description
25.06.2023

Stress is a texture map plugin that composes 3 different maps using the compression and strain of the mesh object to which it is applied.
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Author / WWW Name / Download Max Versions Plugin Type
Mankua Stress v1.0
41.3 KB
R2024 Material
Compiled / Description
21.06.2023

Stress is a texture map plugin that composes 3 different maps using the compression and strain of the mesh object to which it is applied.

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