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Author / WWW | Name / Download | Plugin Type |
Neil Jedrzejewski | SMD Exporter v1.7 118 KB |
Import / Export |
Compiled / Description | ||
08.07.2019 Exports Max scenes to source reference and animation sequence SMD files for use with Half-Life 2. It supports standard and multi/sub-object materials, editable mesh and editable poly geometry, skin and physique modifiers and, when using skin, using helper nodes such as dummies as bones. Also allows exporting a sub-range of an animation and exporting the sequence backwards. |
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Author / WWW | Name / Download | Plugin Type |
Neil Jedrzejewski | SMD Importer v1.2 181 KB |
Import / Export |
Compiled / Description | ||
08.07.2019 This plugin enables Max to import SMD files from Valve games. It offers the following import options: - Import mesh - Rebuild smoothing normals - Import materials - Import bones - Use dummy for orphan bones - Use dummy for end bones - Attach mesh to bones - Convert from left handed co-ordinate space |
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Author / WWW | Name / Download | Plugin Type |
Neil Jedrzejewski | VTA Exporter v1.0 335 KB |
Import / Export |
Compiled / Description | ||
08.07.2019 This plugin allows Max to export Source vertex animation files used in face flex animation using the morpher modifier and shapekeys. |
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Author / WWW | Name / Download | Plugin Type |
Nicolas Roblin / Michael Lawler | GLM Importer/Exporter v1.1 762 KB |
Import / Export |
Compiled / Description | ||
19.06.2022 These plugins allow you to import and export .glm models to and from Max. GLM models that are weighted to a skeleton can be imported with a skeleton if you have the matching .GLA file. If you don't have one, you can cancel that step and an unweighted model will be imported. The plugins have been tested with creating/modifying for Jedi Academy: - Player models - Creature models (non-player usable models, such as rancor and wampa) - Sabers - Vehicles - Weapons They should probably work for Jedi Outcast as well, but this has not been tested. |
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Author / WWW | Name / Download | Plugin Type |
NVIDIA Corporation | Omniverse 3dsmax Connector v202.1.0 161 MB |
Import / Export |
Compiled / Description | ||
20.10.2024 The NVIDIA Omniverse 3ds Max Connector plugin offers a simple toolkit for Max users to send and live sync their model data to an NVIDIA Omniverse Nucleus. This not only gives Max users a first class renderer through OMNIVERSE Create apps but also grants the ability to open, edit and sync with any of the NVIDIA Omniverse Connect plugins. Now, depending on the use case, Max users can choose the workflows and pipelines that work best for their needs while maintaining up to date revisions for all downstream consumers of their work. |
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Author / WWW | Name / Download | Plugin Type |
Origami Digital Software | OD Copy & Paste External v1.0 31.5 MB |
Import / Export |
Compiled / Description | ||
21.03.2019 This collection of scripts allows you to easily copy and paste geometry and common attributes across 3D applications, perfect for quick iterations between them, without concerns about file management. Currently, the following applications are supported: - Modo - Lightwave - Blender - Maya - Houdini - C4D - Rhino - Sketchup - 3ds Max - XSI - Moi3D - ZBrush - Substance Painter - 3D-Coat - Unity - Mari |
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Author / WWW | Name / Download | Plugin Type |
Pop'N'Fresh / Michael Lawler | MD3 Exporter v2.4 2.13 MB |
Import / Export |
Compiled / Description | ||
16.09.2023 This is an improved version of Pop'N'Fresh's original 3ds Max MD3 exporter for Quake III MD3 models. The following major fixes and features have been implemented: - Correct vertex normals supporting both Smoothing Groups and the Edit Normals Modifier - Bounding box calculation for each frame - Improved error checking and validation (added warnings if texture images are not 'Power of 2' and also warn if mesh exceeds 1000 vertices) - Exports valid Q3A path names (using forward slashes and not backslashes) - Exports LODs to separate MD3 files with correct LOD file names - Displays an export statistics dialog providing actual triangle and vertex counts for the exported geometry (shows the extra vertices created due to smoothGroups, EditNormals, or UVs) |
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Author / WWW | Name / Download | Plugin Type |
Remi Arnaud / The Khronos Group Inc. | OpenCollada v1.6.70 21.6 MB |
Import / Export |
Compiled / Description | ||
29.04.2020 This is the latest release of the next generation plugin offering higher performance data export. In contrast to the existing COLLADA exporters for Max, this new plugin doesn't store the COLLADA document into an intermediate data model but writes it directly to file. This leads to a dramatic reduction of memory consumption and to much better performance. As the official OpenCollada plugin hasn't been updated for recent Max versions, Remi has kindly added support for Max 2019 to 2021. The official COLLADA web site is here. |
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Author / WWW | Name / Download | Plugin Type |
Renderpeople | Renderpeople Studio v1.1.1 470 KB |
Import / Export |
Compiled / Description | ||
08.06.2020 Renderpeople Studio gives you access to your Renderpeople account directly from within Max. You can easily access your 3D People library and search or filter models to quickly find, download and import exactly the models you need for your 3D visualization. New models can be quickly purchased without leaving Max, and once downloaded, all your models can be easily shared between your entire team or company. |
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Author / WWW | Name / Download | Plugin Type |
Shawn Olson | WallWorm MDL Importer v1.0 27.2 MB |
Import / Export |
Compiled / Description | ||
23.04.2024 The MDL loader derives its mesh and skin data from MDL files, Source's proprietary model format. It defines the structure of the model along with animation, bounding box, hit box, materials, mesh and LOD information. |