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Author / WWW | Name / Download | Plugin Type |
Autodesk, Inc. | MCG Bullet Controller v0.0.268 80.4 KB |
MCG |
Compiled / Description | ||
17.08.2015 This is an MCG transform controller that applies basic physics to an object and allows you to pick multiple obstacles. |
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Autodesk, Inc. | Cloned Physics v0.0.20 80.4 KB |
MCG |
Compiled / Description | ||
18.08.2015 This MCG modifier clones an object and applies simple physics to all of the cloned objects. |
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Autodesk, Inc. | Stairs and Rails v0.0.68 11 KB |
MCG |
Compiled / Description | ||
12.08.2015 This is an MCG object for creating a flight of stairs with rail posts and handrails. |
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Autodesk, Inc. | MCG LowPolyMod v1.0 4 KB |
MCG |
Compiled / Description | ||
15.10.2015 This MCG modifier removes the object's smoothing groups and applies random noise to each vertex to give it a low-poly look. It also uses the vertex color map channel to color each face based on its orientation along the Z axis. |
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Autodesk, Inc. | MCG Sample Pack 2 2.32 MB |
MCG |
Compiled / Description | ||
19.10.2015 This is a huge pack of MCG compounds and tools, at the core of which is a set of modifiers called the Flux toolkit for performing object cloning, placement, and creating animations. |
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Basit Mansour | Scale Polygons By Map v1.0 12.4 KB |
MCG |
Compiled / Description | ||
03.11.2023 This is an MCG modifier that changes the scale of a models polygons based on the texture. It works especially well with a video texture. |
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Author / WWW | Name / Download | Plugin Type |
Bob Dyce | Clone On Lerp v0.0.6 5 KB |
MCG |
Compiled / Description | ||
16.04.2015 An MCG clone modifier that puts x clones between two picked nodes. |
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Bob Dyce | Push Modifier v0.0.2 2 KB |
MCG |
Compiled / Description | ||
16.04.2015 A very simple MCG modifier that re-creates the shipping Push modifer. |
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Author / WWW | Name / Download | Plugin Type |
Bob Dyce | Vert2Vert v1.0 11 KB |
MCG |
Compiled / Description | ||
01.05.2015 Vert2Vert is an MCG modifier that measures the distance from every vertex in the modifier mesh to every vertex in the target mesh. It then pipes the shortest distances into an affect region and outputs a soft selection. It works a bit like volume select, except it does not check if a vertex is within a target volume, it just measures vertex to vertex and then soft selects accordingly, which makes it super fast. |
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Author / WWW | Name / Download | Plugin Type |
Carlos Anguiano | Delta Mush MCG v1.0 11.2 KB |
MCG |
Compiled / Description | ||
27.10.2015 This is a deltamush modifier created in MCG for smoothing out deformation artifacts. |