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Hugo Apellido | XModel Importer v2.0.1.1 4.8 MB |
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10.02.2020 Imports XModel files from the game Call of Duty 4. |
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Hugo Apellido | XModel Exporter v1.0.0.5.1 4.8 MB |
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10.02.2020 Exports XModel files for use in Call of Duty 4. |
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Hugo Apellido | LightWave Object Importer v1.015.1 14.4 MB |
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11.02.2020 This beta importer can handle both LWOB and LWO2 file formats, but at the moment will only import meshes with no texture coordinates. It works with simple objects, but will probably fail on complex scenes. It can also only import a maximum of 50,000 vertices per scene (at the moment). |
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Imagination Technologies Ltd. | PVRGeoPOD v2.28.0 41.1 MB |
Import / Export |
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08.12.2020 This is the official PowerVR geometry and animation exporter for exporting model data into the optimised PowerVR POD file format. Features include: - Optimises data order for PowerVR MBX or PowerVR SGX - Exports to PowerVR object data format (POD files) - Supports binary and C header formats - Multiple vertex and triangle sorting algorithms - Supports all data types including float, fixed, bytes, shorts, etc. - Support for bump mapping tangent coordinate system - Optimised data storage including 'instancing' - Keyframe and skinning animation support - Matrix palette batching - Camera and light information and animation - Loader source code provided in SDK |
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Inglobe Technologies S.r.l. | AR-media Plugin v1.1.1 2 MB |
Import / Export |
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09.06.2022 This plugin allows you to experiment with the power of augmented reality inside Max. Simply put, the augmented reality technology allows you to visualize your 3D creations directly in the real physical space which sorrounds them. Your models can be viewed directly on your desktop or any physical location by connecting a simple webcam and printing a suitable code. Files created with the Exporter can be visualized on any computer with the freely available AR-media Player, meaning you can animate and export your models and distribute them to your clients as independent, stand-alone files, and let your clients experience your work in augmented reality. |
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Josef Wienerroither | IfcMax v0.7.0 81.5 MB |
Import / Export |
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03.09.2023 IfcMax is an importer that enables Max to import the IFC file format ( *.ifc ). This build is based on the current 0.7.0 version of the IfcOpenshell opensource framework. |
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Josef Wienerroither | IfcMax v0.6.0 123 MB |
Import / Export |
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22.12.2021 IfcMax is an importer that enables Max to import the IFC file format ( *.ifc ). This build is based on the current 0.6.0-rc version of the IfcOpenshell opensource framework. |
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Lukas Cone | RevilMax v1.8.1 573 KB |
Import / Export |
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01.06.2021 RevilMax is an RE Engine and MT Framework importer. It currently supports loading animations (.mot.65, .mot.78, .mot.458) and motion lists (.motlist.95, .motlist.99, .motlist.486) from the RE Engine and LMT, TML from the MT Framework. |
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Lukas Cone | XenoMax v1.2.7 507 KB |
Import / Export |
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08.12.2019 XenoMax is an importer for formats used by the Xenoblade Engine. |
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Lukas Cone | ApexMax v1.6.1 661 KB |
Import / Export |
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01.12.2019 ApexMax is an importer for formats used by the Apex Engine from Avalanche Studios. |