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aap | RWio v3.4c 2.65 MB |
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09.05.2024 This is a RenderWare DFF importer and exporter for Max with support for GTA. |
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Advance Software | Infinity Exporter v1.0 Build 2437 153 MB |
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23.08.2024 Infinity is a 3D internet browser, and the Infinity Professional Development Kit contains an export plugin to convert your Max scenes to the format used by Infinity. At the moment Infinity is in a public beta testing phase, and Infinity Pro will eventually be commercial, although I have no idea of pricing at the moment. |
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Autodesk, Inc. | Navisworks 2020 NWC File Export Utility 563 MB |
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19.05.2019 The distributable NWC file exporter enables project teams using Navisworks software to generate whole-project models for simulation and analysis. Team members can generate the optimised NWC file directly from Max without the need for a licensed seat of Navisworks. The NWC file format supports transfer of both object geometry and associated metadata. |
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Bastien Bourineau / Arkeon | Easy Ogre Exporter v3.2.2 46.3 MB |
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01.12.2019 The Easy Ogre Exporter is written to be as simple as possible but capable of exporting just about everything. Features include: - One click export from the Max export menu > Ogre scene - DotScene|.scene export - Manage all Ogre versions - Exports node hierarchy - Exports node animations - Mesh binary export for each object in the scene - A shared or dedicated geometry option - Vertex colors - Normals - Multiple UV sets - Tangents - Edgelist - Poses from the Max morpher - Skeletons - Multiple skeleton animations - Multiple root bones - Standard structures and biped - Animations from the main track separated by time tags - Animations separated from the motion mixer (if available) - Node animations from the main track / motion mixer for each node in the dot scene - Pose animations from the main track or from the motion mixer - Morph vertex animations from the main track or from the motion mixer - Standard materials conversion - Architecture materials conversion - Mentalray Arch / Design materials conversion - Ambient, diffuse, specular and self illumination colors - Specular level - Multiple textures - Multiple UV's - Transparency level - Material options like 'double sided' or 'wire' - Auto shader generation for pixel lighting and normal/specular maps/ref cubemap - Automatic basic technique for non-supported hardware when shaders are used - Optional texture conversion to DDS format with size optimization - Lights and cameras - Automatic unit conversion to meters - Automatic LOD generation - Small UI for a minimum of settings The download link above is for installer for Max versions 2011 to 2016. If you need the plugin for an older version of Max, head over here. |
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Bolthouse Software | Unwrap3D Importer / Exporter v3.50.69 4.82 MB |
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03.05.2023 Allows Max to import and export files for Ultimate Unwrap3D, a specialised tool for unwrapping 3D models. It includes an easy-to-use UV coordinate editor, a standard set of UV mapping projections such as planar, box, cylindrical, and spherical, as well as advanced UV mapping projections such as face mapping, camera mapping, and unwrap faces for those difficult to map areas on a model. |
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Bruno Heidelberger | Cal3D Exporter v1.7.4 3.89 MB |
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02.10.2019 This plugin exports skeletal based character models and their animations from Max into cal3d files. Cal3d is a skeletal based 3D character animation library written in C++ in a platform-/graphic API-independent way. Originally designed to be used in a 3D client for Worldforge, it evolved into a stand-alone product which can be used in many different kinds of projects. |
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Cesium | Cesium ion v1.1.0 40.7 MB |
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26.09.2022 Cesium ion is an online platform for tiling, optimizing, and hosting 3D data. Built on modern cloud architecture, the application can efficiently stream large datasets into web applications like CesiumJS that can be shared with others across any device. Upload your massive worlds, scenes and models from Max to Cesium ion, and ion will optimize it, tile it into 3D tiles, and stream them to any device in Cesium's 3D geospatial world along with other contextual data such as terrain and satellite imagery. |
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CGDev.net | AXE v2.3.2 124 KB |
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18.04.2024 AXE is a fully-featured DirectX file exporter plugin designed to provide consistent, flexible and reliable data conversion. It supports standard and multi-subobject or DirectX shader materials, editable patch, editable mesh or editable poly geometry, skin and physique modifiers. The latest release can even convert a standard material with multiple UV coordinates to a DirectX material(.fx) and generate shader code such as tangent-space normal mapping. This free version of AXE is a slightly restricted of AXE Pro, the commercial version of the exporter, and is only for use on non-commercial projects. |
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CGDev.net | JDE v1.1.3 127 KB |
Import / Export |
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31.07.2019 JDE is designed to provide a high-quality and reliable converter for exporting Max geometry and animations into the Json 3D Format, a concise and general-purpose runtime format which can be easily integrated into any D3D and OpenGL / WebGL game engines. It has support for standard and multi-subobject materials, multitextures, procedural textures, skin and physique modifiers, standard bones, biped and CAT animations, UV transforms and much more. This free version of AXE is a slightly restricted of JDE Pro, the commercial version of the exporter, and is only for use on non-commercial projects. |
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David Catuhe | Max2Babylon Exporter v20241031.4 920 KB |
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31.10.2024 Allows you to export models for use in Babylon.js, a complete JavaScript framework for building 3D games with HTML 5 and WebGL. |