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Author / WWW | Name / Download | Max Versions | Plugin Type |
David Baker | ctrl_Colors for Max v1.1 74.3 KB |
R2015 R2016 | Material |
Compiled / Description | |||
05.03.2014 This is a plugin front-end for the ctrl_Colors mental ray shader written by Francesca Luce. The plugin makes it a lot easier to understand all of the shader settings, and can be applied like any other texture map in Max. It consists of 11 different shaders for working with colours: color_balance, color_correction, color_compose, color_keyer, color_picker, color_smoothranges, color_math and 4 shaders for color conversions. This plugin only works if using the mental ray renderer. |
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Author / WWW | Name / Download | Max Versions | Plugin Type |
David Baker | Motion2 v1.0 60.8 KB |
R2015 R2016 | Controller |
Compiled / Description | |||
11.04.2014 This is exactly the same as the motion.dlc that ships with Max, except that it adds another 16 MIDI tracks to the controller. You'll need to rename the file called 'motion.dlc' in the Max stdplugs folder to 'motion.dlc.old' and then copy the file you need from the zip file into the stdplugs folder. |
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Author / WWW | Name / Download | Max Versions | Plugin Type |
David Baker | RGB Matte v1.0 18.4 KB |
R2015 R2016 | Miscellaneous |
Compiled / Description | |||
04.03.2014 This is an extended version of the standard Matte render element, where you can use each of the color channels R, G and B to hold a different matte. finalRender and V-Ray have had this for ages, but now you can do it with just the scanliner. |
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Author / WWW | Name / Download | Max Versions | Plugin Type |
David Baker | Motion2 v1.0 58.5 KB |
R2024 | Controller |
Compiled / Description | |||
28.05.2023 This is exactly the same as the motion.dlc that ships with Max, except that it adds another 16 MIDI tracks to the controller. You'll need to rename the file called 'motion.dlc' in the Max stdplugs folder to 'motion.dlc.old' and then copy the file you need from the zip file into the stdplugs folder. |
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Author / WWW | Name / Download | Max Versions | Plugin Type |
David Baker | RGB Matte v1.0 17.9 KB |
R2024 | Miscellaneous |
Compiled / Description | |||
28.05.2023 This is an extended version of the standard Matte render element, where you can use each of the color channels R, G and B to hold a different matte. finalRender and V-Ray have had this for ages, but now you can do it with just the scanliner. |
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Author / WWW | Name / Download | Max Versions | Plugin Type |
David Baker | SolidColor2 v1.3 13.8 KB |
R2024 | Material |
Compiled / Description | |||
28.05.2023 This is a rewrite of the old BlurBeta SolidColor plugin. It is a bit faster than the old one, and previous versions had mental ray support, which has been stripped out for versions after Max 2018. |
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Author / WWW | Name / Download | Max Versions | Plugin Type |
David Baker | Motion2 v1.0 58.1 KB |
R2023 | Controller |
Compiled / Description | |||
30.03.2022 This is exactly the same as the motion.dlc that ships with Max, except that it adds another 16 MIDI tracks to the controller. You'll need to rename the file called 'motion.dlc' in the Max stdplugs folder to 'motion.dlc.old' and then copy the file you need from the zip file into the stdplugs folder. |
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Author / WWW | Name / Download | Max Versions | Plugin Type |
David Baker | RGB Matte v1.0 17.2 KB |
R2023 | Miscellaneous |
Compiled / Description | |||
30.03.2022 This is an extended version of the standard Matte render element, where you can use each of the color channels R, G and B to hold a different matte. finalRender and V-Ray have had this for ages, but now you can do it with just the scanliner. |
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Author / WWW | Name / Download | Max Versions | Plugin Type |
David Baker | SolidColor2 v1.3 13.4 KB |
R2023 | Material |
Compiled / Description | |||
30.03.2022 This is a rewrite of the old BlurBeta SolidColor plugin. It is a bit faster than the old one, and previous versions had mental ray support, which has been stripped out for versions after Max 2018. |
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Author / WWW | Name / Download | Max Versions | Plugin Type |
David Baker | SolidColor2 v1.2 117 KB |
R2012 | Material |
Compiled / Description | |||
31.03.2011 This is a rewrite of the old BlurBeta SolidColor plugin. It is a bit faster than the old one, and it also adds mental ray support. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Max Versions | Plugin Type |
David Baker | mr Geometry Shader Object v1.01 271 KB |
R9 R2008 R2009 R2010 R2011 R2012 R2013 R2014 | Object |
Compiled / Description | |||
09.04.2014 This plugin is needed if you want to use mental ray geometry shaders in Max. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Max Versions | Plugin Type |
David Baker | SolidColor2 v1.2 116 KB |
R2013 R2014 | Material |
Compiled / Description | |||
19.04.2012 This is a rewrite of the old BlurBeta SolidColor plugin. It is a bit faster than the old one, and it also adds mental ray support. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Max Versions | Plugin Type |
David Baker | ctrl_Colors for Max v1.1 124 KB |
R2012 | Material |
Compiled / Description | |||
01.04.2011 This is a plugin front-end for the ctrl_Colors mental ray shader written by Francesca Luce. The plugin makes it a lot easier to understand all of the shader settings, and can be applied like any other texture map in Max. It consists of 11 different shaders for working with colours: color_balance, color_correction, color_compose, color_keyer, color_picker, color_smoothranges, color_math and 4 shaders for color conversions. This plugin only works if using the mental ray renderer. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Max Versions | Plugin Type |
David Baker | ctrl_Colors for Max v1.1 126 KB |
R2013 R2014 | Material |
Compiled / Description | |||
19.04.2012 This is a plugin front-end for the ctrl_Colors mental ray shader written by Francesca Luce. The plugin makes it a lot easier to understand all of the shader settings, and can be applied like any other texture map in Max. It consists of 11 different shaders for working with colours: color_balance, color_correction, color_compose, color_keyer, color_picker, color_smoothranges, color_math and 4 shaders for color conversions. This plugin only works if using the mental ray renderer. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Max Versions | Plugin Type |
David Baker | Motion2 v1.0 110 KB |
R2013 R2014 | Controller |
Compiled / Description | |||
11.04.2014 This is exactly the same as the motion.dlc that ships with Max, except that it adds another 16 MIDI tracks to the controller. You'll need to rename the file called 'motion.dlc' in the Max stdplugs folder to 'motion.dlc.old' and then copy the file you need from the zip file into the stdplugs folder. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Max Versions | Plugin Type |
David Baker | RGB Matte v1.0 31.8 KB |
R2013 R2014 | Miscellaneous |
Compiled / Description | |||
19.04.2012 This is an extended version of the standard Matte render element, where you can use each of the color channels R, G and B to hold a different matte. finalRender and V-Ray have had this for ages, but now you can do it with just the scanliner. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Max Versions | Plugin Type |
David Baker | Motion2 v1.0 105 KB |
R2012 | Controller |
Compiled / Description | |||
11.04.2014 This is exactly the same as the motion.dlc that ships with Max, except that it adds another 16 MIDI tracks to the controller. You'll need to rename the file called 'motion.dlc' in the Max stdplugs folder to 'motion.dlc.old' and then copy the file you need from the zip file into the stdplugs folder. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Max Versions | Plugin Type |
David Baker / Rune Spaans | Lighten v1.0 16.1 KB |
R2020 R2021 | Material |
Compiled / Description | |||
17.02.2019 This is pretty much identical to the Shellac material, except it uses the Photoshop lighten algorithm to combine two materials. It was originally written for Rune Spaans while he was working on the film Troll Hunter, where it was used for adding reflections to skin and glass objects. |
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Author / WWW | Name / Download | Max Versions | Plugin Type |
David Baker / Rune Spaans | Lighten v1.0 16 KB |
R2019 | Material |
Compiled / Description | |||
10.03.2018 This is pretty much identical to the Shellac material, except it uses the Photoshop lighten algorithm to combine two materials. It was originally written for Rune Spaans while he was working on the film Troll Hunter, where it was used for adding reflections to skin and glass objects. |
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Author / WWW | Name / Download | Max Versions | Plugin Type |
David Baker / Rune Spaans | Lighten v1.0 141 KB |
R9 R2008 R2009 R2010 R2011 R2012 R2013 R2014 | Material |
Compiled / Description | |||
03.05.2012 This is pretty much identical to the Shellac material, except it uses the Photoshop lighten algorithm to combine two materials. It was originally written for Rune Spaans while he was working on the film Troll Hunter, where it was used for adding reflections to skin and glass objects. 32-bit: Yes 64-bit: Yes |