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Exlevel | GrowFX MultiMap v1.1.0 403 KB |
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10.05.2025 GrowFX MultiMap is a powerful texture map for using multiple textures in a material. You can blend a set number of maps into each other depending on a ramp that you define in the maps' UI. |
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CG-Source.com | MultiTexture Map v2.04 711 KB |
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20.04.2025 MultiTexture Map is a plugin that loads multiple textures and assigns them randomly, either by object or by material ID. It also has controls to randomly adjust the gamma, hue and saturation. It is intended for use with the MultiTextures available at CG-Source.com, a selection of high quality, high-resolution textures for texturing very large areas with no visible tiling. |
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John Burnett | InfoTexture v3.30.2025 1.82 MB |
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30.03.2025 This material shades the surface according to various surface properties. It's intended to be used to render passes of a scene that will later be used in a compositing program or post-process script. Thanks go to Josef Wienerroither for keeping the code up to date for newer Max versions. |
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John Burnett | UVW to RGB v3.30.2025 1.82 MB |
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30.03.2025 Uses UVW channels to shade the surface of an object. Useful for viewing how the UV mapping flows along a surface. Thanks go to Josef Wienerroither for keeping the code up to date for newer Max versions. |
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Itoo Software | ColorEdge v1.0.4 877 KB |
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11.03.2025 ColorEdge is a procedural texture which changes the color along the VISIBLE edge faces of an object, allowing you to define color gradients and add noise effects. |
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Dimension Design Animation Group | f-Edge v1.0.6 604 KB |
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23.06.2024 f-Edge is a procedural map plugin that allows fine touch-up smoothing and other effects on edges, to make your computer-generated 3D object much more real-life looking. The idea for f-Edge was inspired from the real world where you almost never have perfectly sharp edges on objects. |
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Grant Adam | MultiIDMap2 v1.0 22.2 KB |
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28.04.2022 This is a map plugin that allows you to have a single map render out to multiple material ID's. There are times when a Multi-Sub *material* is way more than you need, where the only real difference between the different materials will be one or two maps. So just use maps instead. Current limitation is that it is not mental ray compatible. Also that it is hard-wired to 15 slots. |
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ThunderLoom | ThunderLoom v0.95.0 1.77 MB |
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24.03.2022 ThunderLoom is a physically based shader for woven cloth with added flexibility for artists. Its shading model is based on the work by Piti Irawan. This plugin adds the ThunderLoom material to the V-Ray renderer and Max, including a user interface for controlling the material in the material editor and a pattern editor. |
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Mankua / Josef Wienerroither | Stress v1.0 639 KB |
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06.11.2021 Stress is a texture map plugin that composes 3 different maps using the compression and strain of the mesh object to which it is applied. More information can be found here, and the latest source code is available from Josef Wienerroither's GitHub repository. |
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VIZPARK | Crossmap v1.6.0.0 120 MB |
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07.03.2021 Crossmap randomly distributes bitmaps on geometry (objects, elements, faces etc.). Just select a folder with bitmaps and leave the rest up to Crossmap. It creates more variety in visualization projects in an easy and fast way, for example leaves on trees, grass, gravel, stones, flowers, wood fences and much more. |