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David Baker | WireColor v1.0 17.9 KB |
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22.07.2017 This is a very simple texmap that uses the wirecolor of the object it is applied to. There are no settings at all, just apply it to the diffuse slot or wherever. |
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David Baker | SolidColor2 v1.3 13.7 KB |
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10.12.2017 This is a rewrite of the old BlurBeta SolidColor plugin. It is a bit faster than the old one, and previous versions had mental ray support, which has been stripped out for Max 2018. |
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David Baker / Rune Spaans | Lighten v1.0 16 KB |
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22.07.2017 This is pretty much identical to the Shellac material, except it uses the Photoshop lighten algorithm to combine two materials. It was originally written for Rune Spaans while he was working on the film Troll Hunter, where it was used for adding reflections to skin and glass objects. |
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Dimension Design Animation Group | f-Edge v1.0.6 604 KB |
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23.06.2024 f-Edge is a procedural map plugin that allows fine touch-up smoothing and other effects on edges, to make your computer-generated 3D object much more real-life looking. The idea for f-Edge was inspired from the real world where you almost never have perfectly sharp edges on objects. |
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Exlevel | GrowFX MultiMap v1.1.0 403 KB |
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10.05.2022 GrowFX MultiMap is a powerful texture map for using multiple textures in a material. You can blend a set number of maps into each other depending on a ramp that you define in the maps' UI. |
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Grant Adam | MultiIDMap2 v1.0 22.2 KB |
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28.04.2022 This is a map plugin that allows you to have a single map render out to multiple material ID's. There are times when a Multi-Sub *material* is way more than you need, where the only real difference between the different materials will be one or two maps. So just use maps instead. Current limitation is that it is not mental ray compatible. Also that it is hard-wired to 15 slots. |
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HABWare | IBitmap v9.0 46.1 KB |
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23.07.2017 An extension of the Bitmap texture plugin which properly handles interlaced images with field-rendering. |
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HABWare | Patchwork v9.0 35.8 KB |
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23.07.2017 A checker-like texture, that allows you to use the predefined shapes squares, circles and triangles for texturing. |
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HABWare | Particle Texture v9.0 41.9 KB |
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23.07.2017 Allows you to set the particle color depending on its velocity and size. |
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HABWare | Water2 v9.0 65.4 KB |
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23.07.2017 A procedural texture which creates ripples whenever a particle falls on the objects surface. |