...Top | ||
Author / WWW | Name / Download | Plugin Type |
Peter Watje | Reverse Spline v1.0 16.3 KB |
Modifier |
Compiled / Description | ||
13.12.2017 Use this to reverse the order of the vertices in a spline. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Peter Watje | CAlpha v1.0 34.2 KB |
Videopost Filter |
Compiled / Description | ||
13.12.2017 CAlpha is an image processing filter that crops the alpha channel of an image in Videopost. It is useful for removing the antialiased edge of sprites. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Peter Watje | GAlpha v1.0 34.2 KB |
Videopost Filter |
Compiled / Description | ||
13.12.2017 GAlpha is an image processing filter that dithers the alpha channel of an image in Videopost. It is useful for creating sprites with transparency. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Peter Watje | See Buffer v1.0 34.2 KB |
Videopost Filter |
Compiled / Description | ||
13.12.2017 See Buffer allows you to dump the various channels such as the ZBuffer, Normal, Material ID'S etc. to a bitmap. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Peter Watje | Wave 2D v1.0b 25 KB |
Material |
Compiled / Description | ||
13.12.2017 A sine wave material generator that allows you to create linear and radial waves. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Peter Watje | BlobMesh v1.01a 56.4 KB |
Object |
Compiled / Description | ||
13.12.2017 This is an enhancement to the shipping BlobMesh compound object. It adds 2 new options: analytic normals and the option to use a 3D texture as an iso surface. These are only available when 'Large Data Set Optimization' is on. I've made a few changes so that both versions of BlobMesh (the original and this one) can be loaded at the same time. This one appears in Max as BlobMesh2. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Peter Watje | Scatter v1.64 29.9 KB |
Utility |
Compiled / Description | ||
13.12.2017 This utility is basically the same as the R4 scatter routine. If you pick a scatter object and an emitter object then hit the Apply button, the scatter object is copied to each vertex of the emitter object. The random distribution and number of objects have not yet been implemented. After you hit the Apply you must force screen redraw to see the results. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Peter Watje | Particle Blend Material v1.1 103 KB |
Material |
Compiled / Description | ||
13.12.2017 Particles Blend material is used to change a particles material based on it life. Has only been tested with Particle+, but should work with most particle systems. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Peter Watje | Particle Material v1.2 103 KB |
Material |
Compiled / Description | ||
13.12.2017 Particle Material is used to change a particles material based on it life and allows you to change materials if a collision occurs. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Peter Watje | Particle+ v2.02 103 KB |
Object |
Compiled / Description | ||
13.12.2017 This is an update to the basic Max Particle System. It adds a few more particle types, a few more emitter shapes, a particle position dump, and stream velocity and motion. |