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5 records match your query.

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Author / WWW Name / Download Plugin Type
François Beaune appleseed Max v1.1.0 beta
22.4 MB
Renderer
Compiled / Description
01.09.2019

This is a Max port of the appleseed renderer, an open source physically-based rendering engine currently in development.
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Author / WWW Name / Download Plugin Type
fused IndigoMax v4.4.14 beta
116 MB
Renderer
Compiled / Description
18.09.2020

This a wrapper plugin for the Indigo renderer that enables you to use Indigo inside Max. Features at the moment include:
- Fast Indigo SDK connection
- Geometry handling as poly and triangle meshes
- Fast instancing routine
- TurboSmooth and MeshSmooth are applied at render time
- Animation and motion blur support
- Simple light objects are supported (and default lights)
- Materials are supported with Indigo Material and Indigo Blend
- Standard camera and viewports are supported
- Textures are supported (only bitmaps for now)
- Scenes can be exported to IGS format
- GPU rendering support
- Multiple UVs support
- Background / interactive modes
- Progressive material refinement
- Interactive tone-mapping
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Jeffrey Witthuhn Cycles for Max v2021.1.1
30.8 MB
Renderer
Compiled / Description
19.06.2022

This plugin brings Blender's Cycles rendering engine to Max. Cycles is a path-tracing renderer that runs on CPUs as well as GPUs (CUDA-only at the moment).
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Pangolin Laser Systems, Inc. LC Max v5.7.9.0
43 MB
Renderer
Compiled / Description
05.05.2018

The Lasershow Converter MAX system (LC Max) consists of three plugins for Max: a rendering plugin, a utility plugin and a modifier plugin. The renderer turns Max frames and scenes into laser-projectable frames and scenes, the utility plugin lets you adjust aspects of how Max objects will be drawn by the renderer, and the modifier allows adjustments to specific mesh selections in Max.
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Author / WWW Name / Download Plugin Type
Sai Yang KuaFu v1.1.3
12 MB
Renderer
Compiled / Description
17.12.2018

KuaFu is a renderer that uses out-of-core raytracing without ray-sorting, which differentiates it from other out-of-core renderers. It makes use of universal photon-mapping complemented by universal filtering, as well as its own Quasi-Monte Carlo (QMC) methods to achieve faster convergence rates.