What's new?    |    E-Mail    |    Plugin search:   All versions?

100 records match your query.
Displaying 10 entries per page.

Sort results by: Author  ¦  Name  ¦  Date

...Top
Author / WWW Name / Download Plugin Type
Peter Watje Particle Material v1.2
101 KB
Material
Compiled / Description
24.03.2014

Particle Material is used to change a particles material based on it life and allows you to change materials if a collision occurs.
...Top
Author / WWW Name / Download Plugin Type
Peter Watje Particle Paint v1.2
23.5 KB
Material
Compiled / Description
11.04.2014

This material turns a particle system into a spray can.
...Top
Author / WWW Name / Download Plugin Type
Philip Palmer Stereoscopy Shader v1.0
43.2 KB
Material
Compiled / Description
11.05.2010

This DirectX Shader (FX) file performs stereoscopic rendering in the Max viewport. It provides the following 3D output formats:
- Anaglyph (coloured glasses)
- Interlaced (eg. Zalman)
- Checkerboard (eg. DLP)
- Anaglyph-checkerboard (coloured glasses)
...Top
Author / WWW Name / Download Plugin Type
Rob Galanakis skinHero Shader v1.0
3.3 MB
Material
Compiled / Description
06.05.2007

The skinHero viewport shader is designed for human skin, specifically the face, and replicates the unique properties of rim lighting, sub-surface scattering, and pore-level detail. Despite its visual fidelity, the shader is cheap (50 pixel shader instructions only), and uses less texture memory than a traditional normal-mapping shader with three 24-bit maps.
...Top
Author / WWW Name / Download Plugin Type
Rob Galanakis Velvet Shader v1.0
3.89 MB
Material
Compiled / Description
06.05.2007

The velvet viewport shader simulates the rim/fresnel lighting effect and softened specular highlights of cloth like velvet. It uses a micro-normal and micro-specular map, meaning that fiber-level detail should be left out of the normal map. The specular level (normal alpha) can be multiplied by a color to produce a colored specular highlight, which is very important for the rim lighting on certain materials.
...Top
Author / WWW Name / Download Plugin Type
Rob Galanakis Parallax Occlusion Mapping Shader v1.0
16.8 KB
Material
Compiled / Description
06.05.2007

This is a version of the ATI Toy Shop POM viewport shader converted to work in Max.
...Top
Author / WWW Name / Download Plugin Type
Rob Galanakis Eyes Shader v1.0
7.48 MB
Material
Compiled / Description
06.05.2007

The eye shader is designed around two philosophies seemingly at odds: visual fidelity and variation with low overhead. The same eye shader and set of textures provides 4 eye 'types' with an infinite number of colors. Adding a single 256x256 RGBA texture provides a whole new set of 4 eye types. So instead of having 10 eye textures for 100 characters and having repeating eyes, the same 10 textures can produce 40 100% unique eyes, and the rest of them with 100% unique eye colours.
...Top
Author / WWW Name / Download Plugin Type
Rob Galanakis electricSkin Shader v1.0
12 MB
Material
Compiled / Description
16.09.2007

This viewport shader is really many iterations on the same idea, of interesting ways to animate textures just with UV's and combine a variety of 'self-illumination' techniques, always keeping in mind texture space and memory by using every single channel to its fullest.
...Top
Author / WWW Name / Download Plugin Type
Rob Galanakis Metal Shader v1.0
7.92 MB
Material
Compiled / Description
06.05.2007

The metal viewport shader simulates reflective metals. It has a 24-bit specular map, dual specular highlights (one tight and saturated, one broad and duller) and a mask for reflection (shinier areas get non-blurry reflections). Despite the number of maps required, this is a relatively cheap shader.
...Top
Author / WWW Name / Download Plugin Type
Rob Galanakis UberShader v1.0
9.35 KB
Material
Compiled / Description
17.02.2008

This is a DirectX version of a viewport uber-shader using most of Rob's common functions. Jack of all trades, master of none, it includes normal, offset, parallax occlusion mapping and most/all of the algorithms found on his Functions page.

<PREV  1  2  3  4  5  6  7  8  9  10  NEXT>